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ardiadminguide:types [2017/01/17 00:12] optrix created |
ardiadminguide:types [2018/12/18 01:54] (current) optrix |
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| {{page>ardiuserguide:types}} | {{page>ardiuserguide:types}} | ||
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| + | ===Overview=== | ||
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| + | You can find a useful presentation about types below... | ||
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| + | <html> | ||
| + | <iframe src="https://optrix-my.sharepoint.com/:p:/g/personal/sharding_optrix_com_au/EWa_C1S_pDNFhAfVmzuwcewB_wi1sUSBIQr2Ll2bGCLbCw?e=NtcdoT&action=embedview&wdAr=1.7777777777777777" width="720px" height="430px" frameborder="0">This is an embedded <a target="_blank" href="https://office.com">Microsoft Office</a> presentation, powered by <a target="_blank" href="https://office.com/webapps">Office Online</a>.</iframe></html> | ||
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| + | ===Types and Properties=== | ||
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| + | Types can also include [[properties|properties]] - these properties automatically appear on any asset that uses the type. | ||
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| + | This means that you can set up a type for each major form of instrument in your database. This not only makes creating your system much faster, but it makes maintenance easier, as you only need to add a property to the //type// to add it to all of the assets that use it. | ||
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| + | ===Mixing Types=== | ||
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| + | A single asset can have many types. | ||
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| + | You can also mix-and-match types. For example, one type may be used to define what the asset //looks// like (ie. it's [[3D model]] and it's [[symbols]]), while another may describe it's actual values. | ||
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| + | Valves are a good example of this. A valve that moves between 'open' and 'closed' has the same properties no matter how it works. But valves that work differently have unique symbols and appearances. | ||
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| + | If you had types for how your valves //operate// (ie. **On-Off Valve**, **Control Valve**, **Manual Valve** etc.) and types for what they //look like// (ie. **Butterfly Valve**, **Gate Valve**, **Ball Valve**), then you mix and match for each valve in your system. | ||
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| + | You can have a **On-Off Buttefly Valve** or a **Control Gate Valve** by simply adding the two types to the same asset. | ||
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| + | ===Types and Templates=== | ||
| Types work with [[templates|templates]] to make creating new assets extremely quick. | Types work with [[templates|templates]] to make creating new assets extremely quick. | ||