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ardiadminguide:setting_asset_locations [2016/10/31 08:39]
optrix created
ardiadminguide:setting_asset_locations [2018/12/18 02:35] (current)
optrix
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 There are a couple of ways you can position your asset, depending on what information you already have to hand. There are a couple of ways you can position your asset, depending on what information you already have to hand.
  
-If your asset has never been placed on the map, go into the [[details|details]] of the asset, scroll to the bottom of the property list, and click the **Set** button.+If your asset has never been placed on the map, go into the [[detail_page|details]] of the asset, scroll to the bottom of the property list, and click the **Set** button. 
 + 
 +-----
  
 ===Setting via the Map=== ===Setting via the Map===
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    * Press **Set Position** on the right-hand side of the page.    * Press **Set Position** on the right-hand side of the page.
    * Click on where the asset is located on the map. Then adjust its size by moving the mouse, clicking when the size is correct.    * Click on where the asset is located on the map. Then adjust its size by moving the mouse, clicking when the size is correct.
 +
 +-----
  
 ===Setting Numerically=== ===Setting Numerically===
  
-If you happen to know the location of your asset already, you can simply type it in. Note however ​that if you must enter +If you happen to know the location of your asset already, you can simply type it in, along with the size and rotation. 
 + 
 +Please be aware of your [[world units]] when entering them in. 
 + 
 +{{:​ardiadminguide:​positionnumeric.png?​400|}} 
 + 
 +----- 
 + 
 +===Setting in ARDI-VE=== 
 + 
 +You can set the position of your asset using ARDI-VE. See the section on [[ardiveadmin:​moving_an_asset|changing locations]] in the ARDI-VE manual for more information 
 + 
 +----- 
 + 
 +===Following A Path=== 
 + 
 +In the virtual environment,​ the relationship between assets can define a //path//. Using the **Follow A Path** option, you can have asset //A// move along the path defined by relationship //B// that begins at asset //C//. 
 + 
 +Click the button, then enter the following details... 
 + 
 +^Field^Meaning^ 
 +|Starting From|The asset the relationship begins from| 
 +|Following|The relationship to follow| 
 +|Based On|The property to base the position off. A measurement value is required. The measurement is converted to a percentage (using the measurements Min and Max values), and the asset is positioned at that distance along the relationship.| 
 +|Offset (X,Y,Z)|The distance from the path to the asset| 
 +|Offset (Roll,​Pitch,​Yaw)|The difference in rotation between the path and the asset| 
 +|Buffer (Near, Far)|The path is adjusted to begin //near// assets in and end //far// assets away. This shortens the length of the path| 
 + 
 +Note that your asset will re-orient to follow the path between the assets. 
 + 
 +//Buffer// is used to reduce the total length of the path. If our path travelled through 10 assets ( A - J) and was based on a measurement between 0 and 100, the asset would normally sit right near asset **A** when the value was '​0'​ and be near **J** at '​100'​. 
 + 
 +If you set '​Buffer'​ to 3 and 3, the asset would be located at **D** at '​0'​ and **G** at '​100'​ instead. 
 + 
 +----- 
 + 
 +===Connected To An Asset=== 
 + 
 +Your asset will follow another as if they were directly connected to each-other. If the parent asset moves or turns, this asset will move along with it. 
 + 
 +Click on **Connect To An Asset** then fill in... 
 + 
 +^Field^Meaning^ 
 +|Follow|The asset you want to follow| 
 +|Offset (X,Y,Z)|The distance away from the asset| 
 + 
 +Note that the '​distance'​ shown here are relative to the //forwards direction of the parent asset//. It is much easier to adjust these offset values by editing them in ARDI-VE. 
 + 
 +----- 
 + 
 +===Following An Asset=== 
 + 
 +Your asset can also be set to follow another asset. In this case, your asset will **not** act as if it is physically connected. It will instead maintain a consistent distance from your target.  
 + 
 +It is more suited to indicators or other effects. 
 + 
 +Click on **Follow An Asset**, then fill in.... 
 + 
 +^Field^Meaning^ 
 +|Follow|The asset you want to follow| 
 +|Offset (X,Y,Z)|The distance away from the asset| 
 +|Offset (Roll, Pitch, Yaw)|The difference in rotation between the two assets| 
 + 
 +It is usually easier to adjust these offset values in ARDI-VE.