Differences
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ardiadminguide:setting_asset_locations [2016/10/31 08:39] optrix created |
ardiadminguide:setting_asset_locations [2018/12/18 02:35] (current) optrix |
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| There are a couple of ways you can position your asset, depending on what information you already have to hand. | There are a couple of ways you can position your asset, depending on what information you already have to hand. | ||
| - | If your asset has never been placed on the map, go into the [[details|details]] of the asset, scroll to the bottom of the property list, and click the **Set** button. | + | If your asset has never been placed on the map, go into the [[detail_page|details]] of the asset, scroll to the bottom of the property list, and click the **Set** button. |
| + | |||
| + | ----- | ||
| ===Setting via the Map=== | ===Setting via the Map=== | ||
| Line 13: | Line 15: | ||
| * Press **Set Position** on the right-hand side of the page. | * Press **Set Position** on the right-hand side of the page. | ||
| * Click on where the asset is located on the map. Then adjust its size by moving the mouse, clicking when the size is correct. | * Click on where the asset is located on the map. Then adjust its size by moving the mouse, clicking when the size is correct. | ||
| + | |||
| + | ----- | ||
| ===Setting Numerically=== | ===Setting Numerically=== | ||
| - | If you happen to know the location of your asset already, you can simply type it in. Note however that if you must enter | + | If you happen to know the location of your asset already, you can simply type it in, along with the size and rotation. |
| + | |||
| + | Please be aware of your [[world units]] when entering them in. | ||
| + | |||
| + | {{:ardiadminguide:positionnumeric.png?400|}} | ||
| + | |||
| + | ----- | ||
| + | |||
| + | ===Setting in ARDI-VE=== | ||
| + | |||
| + | You can set the position of your asset using ARDI-VE. See the section on [[ardiveadmin:moving_an_asset|changing locations]] in the ARDI-VE manual for more information | ||
| + | |||
| + | ----- | ||
| + | |||
| + | ===Following A Path=== | ||
| + | |||
| + | In the virtual environment, the relationship between assets can define a //path//. Using the **Follow A Path** option, you can have asset //A// move along the path defined by relationship //B// that begins at asset //C//. | ||
| + | |||
| + | Click the button, then enter the following details... | ||
| + | |||
| + | ^Field^Meaning^ | ||
| + | |Starting From|The asset the relationship begins from| | ||
| + | |Following|The relationship to follow| | ||
| + | |Based On|The property to base the position off. A measurement value is required. The measurement is converted to a percentage (using the measurements Min and Max values), and the asset is positioned at that distance along the relationship.| | ||
| + | |Offset (X,Y,Z)|The distance from the path to the asset| | ||
| + | |Offset (Roll,Pitch,Yaw)|The difference in rotation between the path and the asset| | ||
| + | |Buffer (Near, Far)|The path is adjusted to begin //near// assets in and end //far// assets away. This shortens the length of the path| | ||
| + | |||
| + | Note that your asset will re-orient to follow the path between the assets. | ||
| + | |||
| + | //Buffer// is used to reduce the total length of the path. If our path travelled through 10 assets ( A - J) and was based on a measurement between 0 and 100, the asset would normally sit right near asset **A** when the value was '0' and be near **J** at '100'. | ||
| + | |||
| + | If you set 'Buffer' to 3 and 3, the asset would be located at **D** at '0' and **G** at '100' instead. | ||
| + | |||
| + | ----- | ||
| + | |||
| + | ===Connected To An Asset=== | ||
| + | |||
| + | Your asset will follow another as if they were directly connected to each-other. If the parent asset moves or turns, this asset will move along with it. | ||
| + | |||
| + | Click on **Connect To An Asset** then fill in... | ||
| + | |||
| + | ^Field^Meaning^ | ||
| + | |Follow|The asset you want to follow| | ||
| + | |Offset (X,Y,Z)|The distance away from the asset| | ||
| + | |||
| + | Note that the 'distance' shown here are relative to the //forwards direction of the parent asset//. It is much easier to adjust these offset values by editing them in ARDI-VE. | ||
| + | |||
| + | ----- | ||
| + | |||
| + | ===Following An Asset=== | ||
| + | |||
| + | Your asset can also be set to follow another asset. In this case, your asset will **not** act as if it is physically connected. It will instead maintain a consistent distance from your target. | ||
| + | |||
| + | It is more suited to indicators or other effects. | ||
| + | |||
| + | Click on **Follow An Asset**, then fill in.... | ||
| + | |||
| + | ^Field^Meaning^ | ||
| + | |Follow|The asset you want to follow| | ||
| + | |Offset (X,Y,Z)|The distance away from the asset| | ||
| + | |Offset (Roll, Pitch, Yaw)|The difference in rotation between the two assets| | ||
| + | |||
| + | It is usually easier to adjust these offset values in ARDI-VE. | ||