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ardiadminguide:managing_3d_models [2016/08/03 00:51]
optrix created
ardiadminguide:managing_3d_models [2016/08/03 01:01] (current)
optrix
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 You manage your list of [[ardibasics:​3d model|models]] from the [[Administration Page|Administration page]]. You manage your list of [[ardibasics:​3d model|models]] from the [[Administration Page|Administration page]].
  
-The model list follows the same structure as all of the other [[admin lists|admin lists]] and can be used to add, update and delete your collection of 3D models and their acompanying [[ardibasics:​skins]].+The model list follows the same structure as all of the other [[admin lists|admin lists]] and can be used to add, update and delete your collection of 3D models and their acompanying [[ardibasics:​skin|skins]]
 + 
 +===Adding 3D Models=== 
 + 
 +Like [[ardibasics:​symbols]],​ 3D models in ARDI are distributed in //​packages//,​ Each package includes one model and one or more [[ardibasics:​skin|skins]]. 
 + 
 +To add a model to ARDI... 
 + 
 +  * Download or create the package file 
 +  * Press **Add New Model** at the bottom of the model list 
 +  * Select the downloaded file and press **Add Model**. 
 + 
 +The model will be uploaded, processed and added to your collection. 
 + 
 +===Updating a 3D model=== 
 + 
 +<WRAP info> 
 +Editing and updating the details of a 3D model are features designed for those who have some understanding of how to create new models.  
 + 
 +For most people, this section won't be of use and models shouldn'​t be updated. 
 +</​WRAP>​ 
 + 
 +Click on the name of one of your installed 3D models to edit it.  
 + 
 +The 3D model page has two areas - one where you can //replace// your 3D model and another where you can add or update your skins. 
 + 
 +{{model_skins.png}} 
 + 
 +==Adding a Skin== 
 + 
 +To add a skin, press 'Add New Skin'.  
 + 
 +Here you can choose the **name** of the skin, the **diffuse texture** and **surface texture** for the skin. 
 + 
 +Once you've selected all three, press 'Add New Skin'​. 
 + 
 +==Updating Geometry== 
 + 
 +If you've updated the base OBJ file for the 3D model, you can replace the model by pressing **Replace Model**, choosing the new OBJ, and hitting **Replace 3D Model** to confirm