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ardiadminguide:assign_properties_to_models [2018/07/02 23:52] optrix created |
ardiadminguide:assign_properties_to_models [2018/12/18 01:07] (current) optrix |
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| ====Assigning Properties & Assets to Models==== | ====Assigning Properties & Assets to Models==== | ||
| + | A [[managing_3D_models|3D model]] may be very simple, or may be quite complicated and made up of several distinct parts. | ||
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| + | When you have multi-part 3D models, you have a few additional options beyond the normal choices. | ||
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| + | As an example, we will look at showing properties on the 3D model of a car. | ||
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| + | ===Normal Behaviour=== | ||
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| + | Normally, ARDI assumes that you are placing one model per asset. | ||
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| + | If you assign a 3D model and position to an asset for our car, then the model will appear in VE with **all** of the properties for that asset applying to **every** component of the car. | ||
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| + | ===Complex Models=== | ||
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| + | But what if your 3D car model is broken up into pieces, so you have the parts - such as tyres, exhaust, engine - as individual components of the model? | ||
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| + | Below you can see our //very// simple 3D model for a car. | ||
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| + | {{:ardiadminguide:basiccarfull.png?400|}} | ||
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| + | Internally, this is actually broken up into distinct pieces. | ||
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| + | {{:ardiadminguide:basiccarexploded.png?400|}} | ||
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| + | Each of these pieces has a name, and can be connected to other parts. For example, the **axle** might be connected to the **frame**, and then the **tyres** connected to the **axle**. | ||
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| + | ===Connecting Properties to Model Parts=== | ||
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| + | You can //connect properties to individual model parts//. | ||
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| + | This works well for assets that only have a little bit of information. If you've placed **all** of the cars properties on the //Car// asset, then you can specify which properties you would like to show on which components. | ||
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| + | For example, a property called //tyre pressure// could be shown on the tyres. //RPM// could be shown on the engine, //climate control temperature// could be shown on the passenger cabin etc. | ||
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| + | To do this.... | ||
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| + | * Go to the details for the base asset (ie. the Car) | ||
| + | * Make sure that a [[assign_3d_model_to_asset|3D model has been set]]. | ||
| + | * Scroll down to 'Link Properties to Parts' | ||
| + | * Open the drop-list on the property you want to assign to a part. | ||
| + | * Choose the part from the list. | ||
| + | * Hit Save | ||
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| + | {{:ardiadminguide:assignpropertytopart.png?400|}} | ||
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| + | In the image above, we are linking the //speed// of the vehicle to the //frame// of the vehicle. | ||
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| + | ===Connecting Assets to Model Parts=== | ||
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| + | This method is a little more complicated, but allows you to work with much more complex amounts of data. | ||
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| + | In this case, ARDI contains individual assets for each of these components. | ||
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| + | Ideally, these would be placed under the parent that contains the model (ie. the //Tyres// asset should be placed under the //Car// asset in the [[location|Location hierarchy]].), although this is not required. | ||
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| + | You can then go to the **Car** asset and link assets to the model parts. | ||
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| + | To do this.... | ||
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| + | * Go to the details for the base asset (ie. the Car) | ||
| + | * Make sure that a [[assign_3d_model_to_asset|3D model has been set]]. | ||
| + | * Scroll down to 'Assign Asset to Model Part' | ||
| + | * Open the drop-list on the part you would like to assign an asset to. | ||
| + | * Choose the asset from the list, or press the ellipsis button to search for one elsewhere. | ||
| + | * Hit Save | ||
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| + | {{:ardiadminguide:assignassettopart.png?400|}} | ||
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| + | In the image above, we are linking the //front-right tyre of the 3D model// to an asset named //Front-Right Tyre//. | ||