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        <title>Optrix Documentation ardiscript</title>
        <description></description>
        <link>http://www.optrix.com.au/docs/</link>
        <lastBuildDate>Sat, 25 Apr 2026 01:26:37 +0000</lastBuildDate>
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        <image>
            <url>http://www.optrix.com.au/docs/lib/tpl/writr/images/favicon.ico</url>
            <title>Optrix Documentation</title>
            <link>http://www.optrix.com.au/docs/</link>
        </image>
        <item>
            <title>Activate</title>
            <link>http://www.optrix.com.au/docs/ardiscript:activate</link>
            <description>Activate

Summary

This function allows you to activate any deactivated asset in the scene.

Note: Activating and deactivating assets also disables the ability for the targeted asset to receive property updates and process any attached functionality. Use with caution.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:13:28 +0000</pubDate>
        </item>
        <item>
            <title>AddBeacon</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addbeacon</link>
            <description>AddBeacon

Summary

Adds a beacon to the 3D world attached to an asset, illuminating it with a ray of light and allowing the user to focus their attention towards the Target/ asset.

Parameters

Target

Type: Path
Default: None

Specifies the name or ARDI ID of the asset you would like to have a beacon added to. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 30 Apr 2018 01:11:17 +0000</pubDate>
        </item>
        <item>
            <title>AddImage</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addimage</link>
            <description>AddImage

Summary

This function allows you to add an Image to the user interface. By default, the image can be moved around by clicking and dragging on it or it can be removed by pressing on the cross at the top right of the image. Both of these features are optional and can be removed with the use of associated parameters.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 20 Feb 2019 01:09:37 +0000</pubDate>
        </item>
        <item>
            <title>AddLinkedPoints</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addlinkedpoints</link>
            <description>AddLinkedPoints

Summary

This script will add several points to a scene and link them together with a line, allowing you to show a path.

Parameters

Points

Type: XYZ Coordinates
Default: None

The world location of each point in the linked points line. Locations are given as global x,y,z co-ordinates separated by a comma for each axis and with a space for each individual co-ordinate.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 16 Nov 2018 04:28:22 +0000</pubDate>
        </item>
        <item>
            <title>AddMesh</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addmesh</link>
            <description>AddMesh

Summary

The addmesh function is used to add a new asset to the 3D world by importing a 3D model object from a file.

Parameters

File

Type: Path
Default: None

Specifies the path to the file which is to be imported.

You may specify any 3D model file as long as it is one of the supported formats. The supported file formats are</description>
        <category>ardiscript</category>
            <pubDate>Fri, 16 Nov 2018 04:19:22 +0000</pubDate>
        </item>
        <item>
            <title>AddMesh</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addmesh_ar</link>
            <description>AddMesh

Summary

The addmesh function is used to add a new asset to the 3D world by importing a 3D model object from a file.

Parameters

File

Type: Path
Default: None

Specifies the path to the file which is to be imported.

You may specify any 3D model file as long as it is one of the supported formats. The supported file formats are</description>
        <category>ardiscript</category>
            <pubDate>Tue, 17 Sep 2019 23:20:26 +0000</pubDate>
        </item>
        <item>
            <title>AddParticle</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addparticle</link>
            <description>AddParticle

Summary

This function allows you to create a particle effect asset in one of three types: liquid, solid or gas. The particle effect will show up in the ARDI Virtual Environment with appropriate graphical representation according to the particle type chosen.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 27 Nov 2018 00:57:48 +0000</pubDate>
        </item>
        <item>
            <title>AddQuestion</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addquestion</link>
            <description>AddQuestion

Summary

This script allows you to add a question to the questionnaire which will have any amount of multiple answers and 1 correct answer. 

Parameters

Question

Type: Text
Default: None

The question to ask the user.

Answers

Type: Text
Default: None</description>
        <category>ardiscript</category>
            <pubDate>Mon, 29 Oct 2018 23:18:41 +0000</pubDate>
        </item>
        <item>
            <title>AddShape</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addshape</link>
            <description>AddShape

Summary

The AddShape function will allow you to create a predefined asset shape such as a Cube, Sphere, Capsule, Cylinder or Custom Polygon.

Custom Polygon's can be defined as multiple XY Coordinates to create a flat shape using the points and then an</description>
        <category>ardiscript</category>
            <pubDate>Fri, 16 Nov 2018 04:19:34 +0000</pubDate>
        </item>
        <item>
            <title>AddShape</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addshape_ar</link>
            <description>AddShape

Summary

The AddShape function will allow you to create a predefined asset shape such as a Cube, Sphere, Capsule, Cylinder or Custom Polygon and attach it to a marker.

Custom Polygon's can be defined as multiple XY Coordinates to create a flat shape using the points and then an</description>
        <category>ardiscript</category>
            <pubDate>Tue, 17 Sep 2019 23:20:57 +0000</pubDate>
        </item>
        <item>
            <title>AddSubCamera</title>
            <link>http://www.optrix.com.au/docs/ardiscript:addsubcamera</link>
            <description>AddSubCamera

Summary

This function allows you to add a sub-camera to the scene. The sub camera can either be a World camera or Feed camera. World cameras produce footage from a virtual position within the scene, whereas Feed cameras obtain footage from a live streaming location such as the internet or local security camera.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 27 Apr 2018 05:20:26 +0000</pubDate>
        </item>
        <item>
            <title>Animate</title>
            <link>http://www.optrix.com.au/docs/ardiscript:animate</link>
            <description>Animate

Summary

This function will allow you to animate any 3D object added using the AddMesh function. Animations are created by specifying exact position, rotation and scale keyframes over time.

Paramaters

Target

Type: Text
Default: None

Specifies the name of the object to be moved. This value is usually specified by the</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 00:10:19 +0000</pubDate>
        </item>
        <item>
            <title>AnimatePosition</title>
            <link>http://www.optrix.com.au/docs/ardiscript:animateposition</link>
            <description>AnimatePosition

Summary

This functions allows you to choose a Target asset in the 3D world and then have it move to another Position over time.

You can specify either a single Position or multiple Positions. If multiple Positions are specified, the asset will smoothly transition through each specified position as waypoints.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 02:16:37 +0000</pubDate>
        </item>
        <item>
            <title>AnimateProperty</title>
            <link>http://www.optrix.com.au/docs/ardiscript:animateproperty</link>
            <description>AnimateProperty

Summary

This function will modify a property to change its value over a set amount of specified time. The value will begin at it's current value and gradually change until it reaches the value specified by the Value parameter.

Parameters</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 02:15:14 +0000</pubDate>
        </item>
        <item>
            <title>Behaviour</title>
            <link>http://www.optrix.com.au/docs/ardiscript:behaviour</link>
            <description>Behaviour

This is an internal ARDI function and should be used only when directed by Technical Support

This function disables or enables internal asset behaviours and can be used to work around problems in 3D model implementation, or to temporarily remove unwanted effects.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Apr 2018 00:52:45 +0000</pubDate>
        </item>
        <item>
            <title>Block</title>
            <link>http://www.optrix.com.au/docs/ardiscript:block</link>
            <description>Block

Summary

This function pauses to allow all of the previous steps to complete before proceeding.

Most useful in situations where you are unsure of the length of time the previous steps will take to complete, particularly when there are complex animations or voiceovers involved.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 17 Apr 2018 03:05:05 +0000</pubDate>
        </item>
        <item>
            <title>Boolean</title>
            <link>http://www.optrix.com.au/docs/ardiscript:bool</link>
            <description>Boolean

Boolean properties have only two possible values - on or off.

To specify one of these values, you can use any of the following...
Off ValueOn Value01noyesfalsetrue</description>
        <category>ardiscript</category>
            <pubDate>Sun, 15 Apr 2018 22:36:04 +0000</pubDate>
        </item>
        <item>
            <title>Box</title>
            <link>http://www.optrix.com.au/docs/ardiscript:box</link>
            <description>Box

A Box parameter allows you to specify a specific rectangle width and height automatically determined based on the opposing corner points of the rectangle. Co-ordinates are entered as UpperLeftX,UpperLeftY,BottomRightX,BottomRightY.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 16 Sep 2019 23:50:48 +0000</pubDate>
        </item>
        <item>
            <title>CameraLookAt</title>
            <link>http://www.optrix.com.au/docs/ardiscript:cameralookat</link>
            <description>CameraLookAt

Summary

This function will cause the camera to face towards a specified asset. 

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you would like to have the camera face towards. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 27 Apr 2018 05:53:34 +0000</pubDate>
        </item>
        <item>
            <title>Cleanup</title>
            <link>http://www.optrix.com.au/docs/ardiscript:cleanup</link>
            <description>Cleanup

Summary

This function erases any created geometry - including effects such as highlighting (Highlight, HighlightConnection) and the add functions (AddBeacon, AddMesh, AddShape etc.).

Parameters

This script action has no parameters.

See Also

AddMesh AddBeacon AddParticle AddLinkedPoints Remove DuplicateObject Highlight HighlightConnection

Examples


&lt;addshape Shape=&quot;Cylinder&quot; Position=&quot;67,25,160&quot; Name=&quot;TestCylinder&quot; /&gt;
&lt;waitforclick caption=&quot;I can see my shape!&quot;/&gt;
&lt;cleanup&gt;
&lt;waitfo…</description>
        <category>ardiscript</category>
            <pubDate>Tue, 26 Feb 2019 23:21:21 +0000</pubDate>
        </item>
        <item>
            <title>Cleanup</title>
            <link>http://www.optrix.com.au/docs/ardiscript:cleanup_ar</link>
            <description>Cleanup

Summary

This function erases any created objects or labels including effects such as AddMesh, AddShape and ImageLabel.

Parameters

This script action has no parameters.

See Also

AddMesh AddShape ImageLabel Remove

Examples


&lt;addshape Shape=&quot;Cylinder&quot; Position=&quot;67,25,160&quot; Name=&quot;TestCylinder&quot; /&gt;
&lt;waitforclick caption=&quot;I can see my shape!&quot;/&gt;
&lt;cleanup&gt;
&lt;waitforclick caption=&quot;The shape is gone!&quot;/&gt;</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 03:21:15 +0000</pubDate>
        </item>
        <item>
            <title>ClearQuestions</title>
            <link>http://www.optrix.com.au/docs/ardiscript:clearquestions</link>
            <description>ClearQuestions

Summary

This script will clear all questions from the questionnaire.

Parameters

None

Examples


&lt;clearquestions /&gt;


	&quot; Simply running this line of code will clear the questionnaire of all questions.&quot;

See Also

AddQuestion StartQuestionnaire</description>
        <category>ardiscript</category>
            <pubDate>Wed, 17 Oct 2018 04:43:12 +0000</pubDate>
        </item>
        <item>
            <title>Colour Arguments</title>
            <link>http://www.optrix.com.au/docs/ardiscript:colour</link>
            <description>Colour Arguments

Colour arguments are made up of either three or four components - the red, green, blue and optionally transparency.

Each is a number between 0 (none) and 1 (maximum). 

Each is separated from the other with a comma.

For instance, black (which has</description>
        <category>ardiscript</category>
            <pubDate>Wed, 27 Feb 2019 00:06:53 +0000</pubDate>
        </item>
        <item>
            <title>Culling Box</title>
            <link>http://www.optrix.com.au/docs/ardiscript:cullingbox</link>
            <description>Culling Box

Summary

By default, each marker in ARDI-AR has an invisible plane which hides any attached models or images that would be positioned behind it. This is useful for any marker that is placed on a wall or a floor because it will simulate the flat area surrounding it that would obstruct anything behind it. However, when a marker is placed on a smaller object such as a box or piece of machinery, you can use this function to simulate the culling area of the box or machine in which the ma…</description>
        <category>ardiscript</category>
            <pubDate>Thu, 15 Aug 2019 06:22:14 +0000</pubDate>
        </item>
        <item>
            <title>Deactivate</title>
            <link>http://www.optrix.com.au/docs/ardiscript:deactivate</link>
            <description>Deactivate

Summary

Deactivates an asset in the scene. A deactivated asset is hidden from view and can no longer perform actions or hold property values of any kind until it is re-activated again using the Activate function.

A deactivated asset will remember its exact state upon deactivation and resume that exact state upon re-activation.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:11:42 +0000</pubDate>
        </item>
        <item>
            <title>Deploying Scripts to your Server</title>
            <link>http://www.optrix.com.au/docs/ardiscript:deploying_scripts_to_your_server</link>
            <description>Deploying Scripts to your Server

If your script is looking good and you'd like to make it publically available, you can upload it to ARDI. If you haven't already tested it, we suggest first doing your development and testing locally - see Running And Debugging Scripts.

This will make the script available in the</description>
        <category>ardiscript</category>
            <pubDate>Wed, 25 Jul 2018 22:48:14 +0000</pubDate>
        </item>
        <item>
            <title>Disable Culling</title>
            <link>http://www.optrix.com.au/docs/ardiscript:disableculling</link>
            <description>Disable Culling

Summary

By default, each marker in ARDI-AR has an invisible plane which hides any attached models or images that would be positioned behind it. This is useful for any marker that is placed on a wall or a floor because it will simulate the flat area surrounding it that would obstruct anything behind it. However, when a marker is placed on a smaller or more complex object this may not be appropriate.  You can use this function to disable automatic culling, allowing you to place a…</description>
        <category>ardiscript</category>
            <pubDate>Thu, 15 Aug 2019 05:55:06 +0000</pubDate>
        </item>
        <item>
            <title>DisableVision</title>
            <link>http://www.optrix.com.au/docs/ardiscript:disablevision</link>
            <description>DisableVision

Summary

This function will make a property invisible so that it does not show up on in vision modes.

Parameters

Target

Type: Text
Default: everything

Specifies the name or ARDI ID of the property you would like to make invisible. Make sure to include the respective asset path up to that asset that includes the property. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Thu, 26 Apr 2018 00:50:29 +0000</pubDate>
        </item>
        <item>
            <title>DuplicateObject</title>
            <link>http://www.optrix.com.au/docs/ardiscript:duplicateobject</link>
            <description>DuplicateObject

Summary

This function allows you to create a duplicate of an already existing asset. You may also rename the new duplicate, change its position or parent it to another asset.

Parameters

Target

Type: Text
Default: None

Specifies the</description>
        <category>ardiscript</category>
            <pubDate>Fri, 27 Apr 2018 05:57:17 +0000</pubDate>
        </item>
        <item>
            <title>Enable Culling</title>
            <link>http://www.optrix.com.au/docs/ardiscript:enableculling</link>
            <description>Enable Culling

Summary

By default, each marker in ARDI-AR has an invisible plane which hides any attached models or images that would be positioned behind it. This is useful for any marker that is placed on a wall or a floor because it will simulate the flat area surrounding it that would obstruct anything behind it. It is possible to use</description>
        <category>ardiscript</category>
            <pubDate>Thu, 15 Aug 2019 05:58:23 +0000</pubDate>
        </item>
        <item>
            <title>EnableVision</title>
            <link>http://www.optrix.com.au/docs/ardiscript:enablevision</link>
            <description>EnableVision

Summary

This function will allow you to make a specified property visible in vision modes.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the property you would like to make visible. Make sure to include the respective asset path up to that asset that includes the property. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Thu, 26 Apr 2018 02:59:16 +0000</pubDate>
        </item>
        <item>
            <title>Fade</title>
            <link>http://www.optrix.com.au/docs/ardiscript:fade</link>
            <description>Fade

Summary

This function allows you to choose an asset in the virtual environment and have it fade out.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you would like to fade. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 05:45:22 +0000</pubDate>
        </item>
        <item>
            <title>FadeEverythingBut</title>
            <link>http://www.optrix.com.au/docs/ardiscript:fadeeverythingbut</link>
            <description>FadeEverythingBut

Summary

This function allows you to specify a single asset and fade every other asset in the scene.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you would like to have remain unfaded, every other asset will fade out. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 23 Apr 2018 22:29:38 +0000</pubDate>
        </item>
        <item>
            <title>FadeFrom</title>
            <link>http://www.optrix.com.au/docs/ardiscript:fadefrom</link>
            <description>FadeFrom

Summary

This function will fade the entire screen from a colour back to its original state.

Parameters

Colour

Type: Text
Default: black

The name of the type of colour you wish to fade from.

See Also

FadeTo Fade FadeEverythingBut FadeUntagged FadeTag

Examples


&lt;fadefrom Colour=&quot;White&quot; /&gt;</description>
        <category>ardiscript</category>
            <pubDate>Mon, 23 Apr 2018 23:22:39 +0000</pubDate>
        </item>
        <item>
            <title>FadeTag</title>
            <link>http://www.optrix.com.au/docs/ardiscript:fadetag</link>
            <description>FadeTag

Summary

This function will fade all assets with the specified type.

Parameters

Tag

Type: Text
Default: None

The name of the type to be checked. If an asset contains this type, it will be faded out.

Amount

Type: Float
Default: 0.05

The amount of transparency to apply all of the faded assets. A value of 1.0 is completely opaque, a value of 0.0 is completely invisible. Any value in between 0.0 and 1.0 denotes how visible the asset will be.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 11 Dec 2018 02:02:02 +0000</pubDate>
        </item>
        <item>
            <title>FadeTo</title>
            <link>http://www.optrix.com.au/docs/ardiscript:fadeto</link>
            <description>FadeTo

Summary

This function will fade the entire screen to a colour of your choosing.

Parameters

Colour

Type: Text
Default: black

The name of the type of colour you wish to fade to.

See Also

Fade FadeFrom FadeEverythingBut FadeTag

Examples


&lt;fadeto Color=&quot;white&quot; /&gt;


	&quot; This function call will fade the screen to white.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 23 Apr 2018 22:37:07 +0000</pubDate>
        </item>
        <item>
            <title>FadeUntagged</title>
            <link>http://www.optrix.com.au/docs/ardiscript:fadeuntagged</link>
            <description>FadeUntagged

Summary

This function will fade all assets without the specified tag.

Parameters

Tag

Type: Text
Default: None

The name of the tag to be checked. If an asset does not contain this tag, it will be faded out.

Amount

Type: Float
Default:</description>
        <category>ardiscript</category>
            <pubDate>Mon, 23 Apr 2018 23:05:51 +0000</pubDate>
        </item>
        <item>
            <title>Float</title>
            <link>http://www.optrix.com.au/docs/ardiscript:float</link>
            <description>Float

A Floats is a numbered datatype that allows for both whole numbers and fractional numbers represented with a decimal point.

Examples of valid Float values are: 1, 0, 0.5, 3.5, 32.635, 7889.1</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 06:02:24 +0000</pubDate>
        </item>
        <item>
            <title>HideObject</title>
            <link>http://www.optrix.com.au/docs/ardiscript:hide</link>
            <description>HideObject

Summary

This function will hide an asset from view.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you wish to hide. If using an asset ID, begin the target with the '#' character.

AndChildren</description>
        <category>ardiscript</category>
            <pubDate>Fri, 16 Nov 2018 04:16:36 +0000</pubDate>
        </item>
        <item>
            <title>HideRelationships</title>
            <link>http://www.optrix.com.au/docs/ardiscript:hiderelationships</link>
            <description>HideRelationships

Summary

This function will hide all asset relationships.

Parameters

There are no parameters.

See Also

ShowRelationship ShowOnlyRelated TourRelationship ShowObject HideObject

Examples


&lt;hiderelationships /&gt;


	&quot; Hides all asset relationships.&quot;</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:45:34 +0000</pubDate>
        </item>
        <item>
            <title>HighlightConnection</title>
            <link>http://www.optrix.com.au/docs/ardiscript:highlightconnection</link>
            <description>HighlightConnection

Summary

This function draws bright lines inside existing connections to help highlight flow routes.

These will remain in the scene until Cleanup is called, or they are destroyed by name with Remove.

Parameters

From

Type: Asset
Default: None</description>
        <category>ardiscript</category>
            <pubDate>Tue, 26 Feb 2019 23:16:19 +0000</pubDate>
        </item>
        <item>
            <title>Highlight</title>
            <link>http://www.optrix.com.au/docs/ardiscript:highlightobject</link>
            <description>Highlight

Summary

This function will highlight an asset within the Virtual Environment. Child assets will also be highlighted by default, however this feature is optional (see Children).

Assets will remain highlighted until an UnHighlight function call is made to the highlighted asset, or</description>
        <category>ardiscript</category>
            <pubDate>Wed, 27 Feb 2019 00:07:15 +0000</pubDate>
        </item>
        <item>
            <title>ImageLabel</title>
            <link>http://www.optrix.com.au/docs/ardiscript:imagelabel</link>
            <description>ImageLabel

Summary

This function allows you to attach an image to the marker.

Parameters

Image

Type: Text
Default: None

This is the name of the image file to be attached to the marker. The image must be placed in the proper folder location as defined by the ARDI AR Script System.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 01:28:48 +0000</pubDate>
        </item>
        <item>
            <title>ARDI Scripting Documentation Index</title>
            <link>http://www.optrix.com.au/docs/ardiscript:index</link>
            <description>ARDI Scripting Documentation Index

What Is Scripting

Scripts allow you to control your ARDI experience using a pre-made XML script.

You can control the camera, toggle view options, inject data into assets, filter assets - in fact, there is an ever-growing list of what you can do using the system.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 14 Aug 2019 00:33:45 +0000</pubDate>
        </item>
        <item>
            <title>Script Function Index - By Category</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indexbyfunction</link>
            <description>Script Function Index - By Category

Audio

VoiceOver - Play a voiceover or other audio file.


Control

Block - Wait until previous steps have completed.

Pause - Wait a set amount of time

WaitForClick - Wait until the user clicks 'next'

Behaviour - Enable or disable a behaviour. Internal use only</description>
        <category>ardiscript</category>
            <pubDate>Tue, 26 Feb 2019 23:24:26 +0000</pubDate>
        </item>
        <item>
            <title>Script Function Index - By Category</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indexbyfunctionar</link>
            <description>Script Function Index - By Category

Audio

VoiceOver - Play a voiceover or other audio file.


Control

WaitForClick - Wait until the user clicks 'next'


Creation and Destruction

AddMesh - Add a 3D mesh attached to a marker

AddShape - Add a simple 3D shape attached to a marker

CleanUp - Delete all created objects and applied effects</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 03:19:09 +0000</pubDate>
        </item>
        <item>
            <title>Script Function Index - By Name</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indexbyname</link>
            <description>Script Function Index - By Name

A

Activate - Activate an asset in the scene.

AddBeacon - Add a shaft of light to indicate an asset location.

AddImage - Add an image to the UI

AddLinkedPoints - Add a set of linked points forming a line.

AddMesh - Add a 3D model to the scene

AddParticle - Add a source of particles (liquid/gas/rock etc.) to the scene.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 26 Feb 2019 23:22:29 +0000</pubDate>
        </item>
        <item>
            <title>Script Function Index - By Name</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indexbynamear</link>
            <description>Script Function Index - By Name

A

AddMesh - Add a 3D mesh attached to a marker

AddShape - Add a simple 3D shape attached to a marker

Animate - Move an object to a new position


C

Cleanup - Delete all created objects and applied effects

Culling Box - Specify a manual 3D box area of culling around the marker.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 03:02:18 +0000</pubDate>
        </item>
        <item>
            <title>Indicator</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indicator</link>
            <description>Indicator

Summary

This function creates an indicator asset and places it in the virtual environment at a specified position. This is useful for adding markers or notes to guide users towards specific areas or assets.

Parameters

Target

Type: Text
Default: None</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 02:32:37 +0000</pubDate>
        </item>
        <item>
            <title>Indicator</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indicator_ar</link>
            <description>Indicator

Summary

This function creates an indicator asset and places it in the virtual environment at a specified position. This is useful for adding markers or notes to guide users towards specific areas or assets.

Parameters

Name

Type: Text
Default: None</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 02:42:14 +0000</pubDate>
        </item>
        <item>
            <title>Indicators</title>
            <link>http://www.optrix.com.au/docs/ardiscript:indicators</link>
            <description>Indicators

Summary

This function toggles whether or not Indicators are enabled.

Parameters

On

Type: Boolean
Default: True

This parameter specifies whether or not indicators are visible. If true, indicators will be shown, otherwise indicators will be hidden.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 04:39:36 +0000</pubDate>
        </item>
        <item>
            <title>KeyFrame</title>
            <link>http://www.optrix.com.au/docs/ardiscript:keyframe</link>
            <description>KeyFrame

KeyFrames are values used to create an animation in which each point is met over a certain amount of time. KeyFrames are entered as time,x,y,z and each KeyFrame value is space delimited.

For example, with a set of KeyFrames “0,0,5,0 2,10,10,20 4,20,20,20</description>
        <category>ardiscript</category>
            <pubDate>Tue, 17 Sep 2019 22:14:09 +0000</pubDate>
        </item>
        <item>
            <title>LockCurrentRange</title>
            <link>http://www.optrix.com.au/docs/ardiscript:lockcurrentrange</link>
            <description>LockCurrentRange

Summary

This function will lock the current visual range.

Parameters

There are no parameters.

See Also

LockRange UnlockRange

Examples


&lt;lockcurrentrange/&gt;
&lt;waitforclick Caption=&quot;Please observe the scene&quot; /&gt;
&lt;unlockrange/&gt;


	&quot; This code will lock the range of the camera and prompt the user with a message. Once they click next, the range will be unlocked as normal.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:40:32 +0000</pubDate>
        </item>
        <item>
            <title>LockRange</title>
            <link>http://www.optrix.com.au/docs/ardiscript:lockrange</link>
            <description>LockRange

Summary

This function will lock the visual range between specified minimum and maximum values.

Parameters

Minimum

Type: Float
Default: 0

The minimum distance for visual range to be locked to. The camera can be no closer than this amount to the viewed asset.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 02:05:39 +0000</pubDate>
        </item>
        <item>
            <title>Magnify</title>
            <link>http://www.optrix.com.au/docs/ardiscript:magnify</link>
            <description>Magnify

Summary

Parameters

See Also

Examples</description>
        <category>ardiscript</category>
            <pubDate>Mon, 26 Nov 2018 03:08:14 +0000</pubDate>
        </item>
        <item>
            <title>MoveCamera</title>
            <link>http://www.optrix.com.au/docs/ardiscript:movecamera</link>
            <description>MoveCamera

Summary

This function allows you to move the camera to another object and offset the position by a certain amount defined by XYZ Coordinates values.

The camera will smoothly transition from its current location to the specified object and offset position.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 27 Apr 2018 05:55:06 +0000</pubDate>
        </item>
        <item>
            <title>Path</title>
            <link>http://www.optrix.com.au/docs/ardiscript:path</link>
            <description>Path

A path links to a specific file that you would like to reference from your script.

When running a local file, the file is expected to be located under your %USERDIR%\Documents\ARDI\&lt;sitename&gt;\Scripts folder.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 16 Apr 2018 02:05:12 +0000</pubDate>
        </item>
        <item>
            <title>Pause</title>
            <link>http://www.optrix.com.au/docs/ardiscript:pause</link>
            <description>Pause

Summary

This function will cause the the script to wait a specified amount of time before executing the next function in the script.

This can be useful to let certain properties or assets to play out their animations before proceeding with any further modifications.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 16 Apr 2018 05:36:54 +0000</pubDate>
        </item>
        <item>
            <title>PauseLiveData</title>
            <link>http://www.optrix.com.au/docs/ardiscript:pauselivedata</link>
            <description>PauseLiveData

Summary

This function will allow you to pause the feed of live data into the virtual environment. All properties will be unable to receive any modifications from external sources until a ResumeLiveData function call is made.

Examples


&lt;pauselivedata /&gt;</description>
        <category>ardiscript</category>
            <pubDate>Thu, 19 Apr 2018 06:35:14 +0000</pubDate>
        </item>
        <item>
            <title>Perspective</title>
            <link>http://www.optrix.com.au/docs/ardiscript:perspective</link>
            <description>Perspective

Summary

The perspective function is used to move the camera so it looks at one or more assets.

You can nominate the name (or ARDI asset ID) of the asset, or one or more special names that allow you to look at multiple assets simultaniously.</description>
        <category>ardiscript</category>
            <pubDate>Sun, 22 Jul 2018 23:48:56 +0000</pubDate>
        </item>
        <item>
            <title>PinClear</title>
            <link>http://www.optrix.com.au/docs/ardiscript:pinclear</link>
            <description>PinClear

Summary

This function allows you to clear all pinned properties from view. Properties can be pinned using the PinProperty function or unpinned individually using the UnPinProperty function.

Parameters

There are no parameters for this function.

See Also

PinProperty UnPinProperty

Examples</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 05:44:22 +0000</pubDate>
        </item>
        <item>
            <title>PinProperty</title>
            <link>http://www.optrix.com.au/docs/ardiscript:pinproperty</link>
            <description>PinProperty

Summary

This function allows you to pin a property to make it more easily visible and accessible when there are a large amount of properties to keep track of. This lets you bring focus to the properties that are important for the users purpose.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 05:28:22 +0000</pubDate>
        </item>
        <item>
            <title>PointAt</title>
            <link>http://www.optrix.com.au/docs/ardiscript:pointat</link>
            <description>PointAt

Summary

This function causes a specified asset to rotate so that its front side is facing towards another asset in the scene.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you want to rotate. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 03:29:05 +0000</pubDate>
        </item>
        <item>
            <title>Primitive</title>
            <link>http://www.optrix.com.au/docs/ardiscript:primitive</link>
            <description>Primitive

A primitive shape type, used to define a type of simple 3D asset within the virtual environment.

The type of allowable primitaves are:
3D ShapeDescriptioncubeCreates an asset with a Cube shaped mesh.cylinderCreates an asset with a Cylinder shaped mesh.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 04:18:28 +0000</pubDate>
        </item>
        <item>
            <title>RefreshVision</title>
            <link>http://www.optrix.com.au/docs/ardiscript:refreshvision</link>
            <description>RefreshVision

Summary

This function allows you to refresh the current visionmode.

Refreshing the visionmode may be necessary if specific properties that are viewed by the current visionmode have been modified. If modifications to property values are not reflected by the current visionmode, calling the</description>
        <category>ardiscript</category>
            <pubDate>Thu, 26 Apr 2018 02:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Remove</title>
            <link>http://www.optrix.com.au/docs/ardiscript:remove</link>
            <description>Remove

Summary

This function removes a Target asset from the 3D World.

Parameters

Target

Type: Path
Default: None

Specifies the name or ARDI ID of the asset you would like to remove. If using an asset ID, begin the target with the '#' character.

See Also</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 02:11:39 +0000</pubDate>
        </item>
        <item>
            <title>Remove</title>
            <link>http://www.optrix.com.au/docs/ardiscript:remove_ar</link>
            <description>Remove

Summary

This function removes a Target asset from the 3D World.

Parameters

Target

Type: Path
Default: None

Specifies the name of the attached object you wish to remove. This value must be set by the Name parameter on certain objects such as</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 03:21:56 +0000</pubDate>
        </item>
        <item>
            <title>RemoveBeacon</title>
            <link>http://www.optrix.com.au/docs/ardiscript:removebeacon</link>
            <description>RemoveBeacon

Summary

Remove a beacon that was added to the scene from the AddBeacon function.

Parameters

Target

Type: Path
Default: None

Specifies the name or ARDI ID of the asset you would like to remove a beacon from. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 30 Apr 2018 01:14:19 +0000</pubDate>
        </item>
        <item>
            <title>RemoveImage</title>
            <link>http://www.optrix.com.au/docs/ardiscript:removeimage</link>
            <description>RemoveImage

Summary

This function allows you to remove and image from the user interface using the name specified by a parameter from the AddImage function.

Parameters

Name

Type: Text
Default: None

The name of the image you wish to remove. This should be the same name that was specified by the</description>
        <category>ardiscript</category>
            <pubDate>Wed, 20 Feb 2019 01:11:06 +0000</pubDate>
        </item>
        <item>
            <title>RemoveLastSubCamera</title>
            <link>http://www.optrix.com.au/docs/ardiscript:removelastsubcamera</link>
            <description>RemoveLastSubCamera

Summary

This function removes the last sub-camera added, regardless of whether it is a Feed camera or a World camera.

Parameters

There are no parameters for this function.

See Also

AddSubCamera RemoveSubCamera

Examples


&lt;addsubcamera Type=&quot;World&quot; Name=&quot;Camera1&quot; Position=&quot;10,23,456&quot; /&gt;
&lt;addsubcamera Type=&quot;World&quot; Name=&quot;Camera2&quot; Position=&quot;234,544,100&quot;  /&gt;
&lt;addsubcamera Type=&quot;World&quot; Name=&quot;Camera3&quot; Position=&quot;100,200,300&quot; /&gt;
&lt;waitforclick Caption=&quot;Click to Remove cam&quot; /&gt;
&lt;r…</description>
        <category>ardiscript</category>
            <pubDate>Fri, 27 Apr 2018 05:23:27 +0000</pubDate>
        </item>
        <item>
            <title>RemoveSubCamera</title>
            <link>http://www.optrix.com.au/docs/ardiscript:removesubcamera</link>
            <description>RemoveSubCamera

Summary

This function allows you to specify the name of a sub-camera to be removed from the scene. The name of the sub-camera must be exactly as defined by the AddSubCamera function.

Parameters

Name

Type: Text
Default: None

The name of the sub-camera to be removed. Must be exactly as defined by the</description>
        <category>ardiscript</category>
            <pubDate>Fri, 27 Apr 2018 05:28:16 +0000</pubDate>
        </item>
        <item>
            <title>ResumeLiveData</title>
            <link>http://www.optrix.com.au/docs/ardiscript:resumelivedata</link>
            <description>ResumeLiveData

Summary

This function will resume receiving live data from external sources in the event that receiving live data has been paused by PauseLiveData function call.

Examples


&lt;resumelivedata /&gt;


	&quot; This function will resume receiving live data from external sources. Useful if live data has been stopped from a call to</description>
        <category>ardiscript</category>
            <pubDate>Thu, 19 Apr 2018 06:35:03 +0000</pubDate>
        </item>
        <item>
            <title>RGB</title>
            <link>http://www.optrix.com.au/docs/ardiscript:rgb</link>
            <description>RGB

RGB or (Red, Green, Blue) Values are a set of 3 numbers that indicate an amount of Red, Green or Blue colors to be mixed together to form an overall color. 

In ARDI VE, RGB colors are specified using normalized values (values from 0.0 to 1.0) including any fractional values in between.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 05:18:12 +0000</pubDate>
        </item>
        <item>
            <title>RGBA</title>
            <link>http://www.optrix.com.au/docs/ardiscript:rgba</link>
            <description>RGBA

RGBA or (Red, Green, Blue, Alpha) Values are a set of 4 numbers that indicate an amount of Red, Green or Blue colors to be mixed together to form an overall color along with a fourth value Alpha. The Alpha value indicates the amount of transparency to be applied to the color, 1.0 indicates 100% visibility and is completely opaque whereas a value of 0.0 indicates 0% visibility and is completely invisible.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 05:21:07 +0000</pubDate>
        </item>
        <item>
            <title>Running And Debugging Scripts</title>
            <link>http://www.optrix.com.au/docs/ardiscript:running_and_debugging_local_scripts</link>
            <description>Running And Debugging Scripts

Script Location

When you start working on your script, you want to keep it on your own computer(s), rather than publish it for all ARDI users to see.

ARDI provides a directory to keep all of your scripts (and any associated media files, such as voiceovers, images and videos).</description>
        <category>ardiscript</category>
            <pubDate>Wed, 25 Jul 2018 22:46:16 +0000</pubDate>
        </item>
        <item>
            <title>RunScript</title>
            <link>http://www.optrix.com.au/docs/ardiscript:runscript</link>
            <description>RunScript

Summary

This script allows you to a run another script from within this script.

Parameters

ScriptFile

Type: Path
Default: None

The file name of the script to be run. Script files should be located in the \Scripts folder of our ARDI installation.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 17 Oct 2018 05:05:37 +0000</pubDate>
        </item>
        <item>
            <title>SetPosition</title>
            <link>http://www.optrix.com.au/docs/ardiscript:setposition</link>
            <description>SetPosition

Summary

This function allows you to immediately set the position of any given asset to a fixed position based on XYZ Coordinates

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you wish to set the position for. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Mon, 24 Sep 2018 01:54:37 +0000</pubDate>
        </item>
        <item>
            <title>SetProperty</title>
            <link>http://www.optrix.com.au/docs/ardiscript:setproperty</link>
            <description>SetProperty

Summary

Set a property to a specific value. The specified property can be any property on an asset in the 3D world.

Parameters

Target

Type: Path
Default: None

Specifies the name or ARDI ID of the property you would like to modify. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 05:17:07 +0000</pubDate>
        </item>
        <item>
            <title>SetValue</title>
            <link>http://www.optrix.com.au/docs/ardiscript:setvalue</link>
            <description>SetValue

This is an internal ARDI function and should be used only when directed by Technical Support

This allows internal variables on existing assets to be modified. It is used to correct errors in assets and Unity-based models.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Apr 2018 00:53:47 +0000</pubDate>
        </item>
        <item>
            <title>SetWorldScale</title>
            <link>http://www.optrix.com.au/docs/ardiscript:setworldscale</link>
            <description>SetWorldScale

Summary

This function allows you to specify a value in which to convert real-world measurements into ARDI-AR world measurements.

Parameters

Scale

Type: Float
Default: 34

The scale in which to convert from entered units to in-world units. With a scale of 25, 1 unit will be equivalent to 1 millimeter.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Sep 2019 03:17:27 +0000</pubDate>
        </item>
        <item>
            <title>ShowObject</title>
            <link>http://www.optrix.com.au/docs/ardiscript:show</link>
            <description>ShowObject

Summary

This function will reveal an asset that has been hidden by HideObject.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you wish to hide. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 16 Nov 2018 04:16:23 +0000</pubDate>
        </item>
        <item>
            <title>ShowLevel</title>
            <link>http://www.optrix.com.au/docs/ardiscript:showlevel</link>
            <description>ShowLevel

Summary

This script will show or hide a level in the Virtual Environment.  

Parameters

Target

Type: Text
Default: None

The name of the level you wish to show or hide.

SelectAs

Type: Text
Default: Solo

This parameter specifies the way in which the target level will be shown.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 16 Nov 2018 04:16:55 +0000</pubDate>
        </item>
        <item>
            <title>ShowOnlyRelated</title>
            <link>http://www.optrix.com.au/docs/ardiscript:showonlyrelated</link>
            <description>ShowOnlyRelated

Summary

This function will show only assets in the scene that contain relationships with a specified asset.

Parameters

Asset

Type: Text
Default: None

The name of the asset that you wish to show assets that are related to.

Dir</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:45:09 +0000</pubDate>
        </item>
        <item>
            <title>ShowRelationship</title>
            <link>http://www.optrix.com.au/docs/ardiscript:showrelationship</link>
            <description>ShowRelationship

Summary

This function will show a single relationship of a single asset in the scene.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you want to show the relationship for. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:45:21 +0000</pubDate>
        </item>
        <item>
            <title>StartQuestionnaire</title>
            <link>http://www.optrix.com.au/docs/ardiscript:startquestionnaire</link>
            <description>StartQuestionnaire

Summary

This script will begin the questionnaire. Any questions loaded with AddQuestion will be sorted and presented to the user with multiple choice answers as clickable buttons.

The questionnaire can be sorted in order or with the questions and/or answers shuffled randomly.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 12 Dec 2018 22:49:10 +0000</pubDate>
        </item>
        <item>
            <title>Supported Script Media Formats</title>
            <link>http://www.optrix.com.au/docs/ardiscript:supported_script_media_formats</link>
            <description>Supported Script Media Formats

The ARDI-VE scripting system allows you to play back a few different types of media, including sound files, videos and images. 

It's important to know which file-formats to use.
FunctionFormatExtensionSuggested Appvoiceover</description>
        <category>ardiscript</category>
            <pubDate>Wed, 25 Jul 2018 22:45:04 +0000</pubDate>
        </item>
        <item>
            <title>TextureMove</title>
            <link>http://www.optrix.com.au/docs/ardiscript:texturemove</link>
            <description>TextureMove

Summary

This function will allow you to control the texture on a given asset and cause it to shift or move in a certain way to simulate a rolling surface effect.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset containing the texture you wish to move. Make sure to include the respective asset path up to that asset that includes the texture. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Thu, 19 Apr 2018 06:16:19 +0000</pubDate>
        </item>
        <item>
            <title>TourRelationship</title>
            <link>http://www.optrix.com.au/docs/ardiscript:tourrelationship</link>
            <description>TourRelationship

Summary

This function allows you to follow a relationship and observe each of its relative assets in sequence.

Parameters

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you want to show the relationship for. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 01:56:26 +0000</pubDate>
        </item>
        <item>
            <title>UnFade</title>
            <link>http://www.optrix.com.au/docs/ardiscript:unfade</link>
            <description>UnFade

Summary

This function will find a specified faded asset and unfade it.

Target

Type: Text
Default: None

Specifies the name or ARDI ID of the asset you would like to unfade. If using an asset ID, begin the target with the '#' character.

AndChildren</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 03:48:20 +0000</pubDate>
        </item>
        <item>
            <title>UnFadeEverything</title>
            <link>http://www.optrix.com.au/docs/ardiscript:unfadeeverything</link>
            <description>UnFadeEverything

Summary

This function will un-fade all assets that are currently faded, making them completely visible and opaque.

Parameters

There are no parameters.

See Also

Fade FadeEverythingBut FadeTag FadeUntagged FadeTo FadeFrom UnFade UnFadeTag

Examples


&lt;fadeeverythingbut Target=&quot;SomeObject&quot; /&gt;
&lt;waitforclick Caption=&quot;Observe this asset&quot; /&gt;
&lt;unfadeeverything/&gt;</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 03:08:52 +0000</pubDate>
        </item>
        <item>
            <title>UnFadeTag</title>
            <link>http://www.optrix.com.au/docs/ardiscript:unfadetag</link>
            <description>UnFadeTag

Summary

This function will unfade all assets with the specified tag making them completely opaque and visible.

Paramaters

Tag

Type: Text
Default: None

The name of the tag to be checked. If an asset contains this tag, it will be unfaded and become completely visible.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 04:22:21 +0000</pubDate>
        </item>
        <item>
            <title>UnHighlight</title>
            <link>http://www.optrix.com.au/docs/ardiscript:unhighlight</link>
            <description>UnHighlight

Summary

Use this function to remove a highlighted asset if a Highlight call was made to it earlier. Child assets will also be unhighlighted by default, however this feature is optional (see AndChildren).

Parameters

Target

Type: Text
Default: None</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 00:39:38 +0000</pubDate>
        </item>
        <item>
            <title>UnlockRange</title>
            <link>http://www.optrix.com.au/docs/ardiscript:unlockrange</link>
            <description>UnlockRange

Summary

This function will unlock the visual range of the camera allowing the user to freely navigate the scene without restriction.

Parameters

There are no parameters.

See Also

LockRange LockCurrentRange

Examples


&lt;lockcurrentrange/&gt;
&lt;waitforclick Caption=&quot;Please observe the scene&quot; /&gt;
&lt;unlockrange/&gt;</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 02:03:46 +0000</pubDate>
        </item>
        <item>
            <title>UnPinProperty</title>
            <link>http://www.optrix.com.au/docs/ardiscript:unpinproperty</link>
            <description>UnPinProperty

Summary

This function allows you to remove a property that was pinned using the PinProperty function.

Parameters

Target

Type: Path
Default: None

Specifies the name or ARDI ID of the property you would like to unpin. If using an asset ID, begin the target with the '#' character.</description>
        <category>ardiscript</category>
            <pubDate>Tue, 24 Apr 2018 05:30:41 +0000</pubDate>
        </item>
        <item>
            <title>ViewMedia</title>
            <link>http://www.optrix.com.au/docs/ardiscript:viewmedia</link>
            <description>ViewMedia

Summary

This script command allows you to display an image or playback a movie using the ARDI Interface.

Parameters

Media

Type: Path
Default: None

This is the name of the image or movie file to be viewed. The media file must be placed in the proper folder location as defined by the ARDI VE System.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 20 Feb 2019 01:10:42 +0000</pubDate>
        </item>
        <item>
            <title>VisionMode</title>
            <link>http://www.optrix.com.au/docs/ardiscript:visionmode</link>
            <description>VisionMode

Summary

This function allows you to change the vision mode to any legal vision mode in the current scene.

Parameters

Name

Type: Text
Default: None

This parameter specifies the name of the vision mode you wish to change to. The vision mode must be a legal vision mode in the current scene.</description>
        <category>ardiscript</category>
            <pubDate>Sun, 29 Apr 2018 23:48:16 +0000</pubDate>
        </item>
        <item>
            <title>VisionOption</title>
            <link>http://www.optrix.com.au/docs/ardiscript:visionoption</link>
            <description>VisionOption

Summary

Toggle visual options (such as alert indicators or voxelisation).

Parameters

Name

Type: Text
Default: alerts

The name of the visual option you would like to alter.

It must be one of the values in the following list...
Name</description>
        <category>ardiscript</category>
            <pubDate>Sun, 22 Jul 2018 23:13:51 +0000</pubDate>
        </item>
        <item>
            <title>VoiceOver</title>
            <link>http://www.optrix.com.au/docs/ardiscript:voiceover</link>
            <description>VoiceOver

Summary

This function will let you specify an audio file containing voice over to be played.

Parameters

Name

Type: Text
Default: None

The name of the audio resource file containing the voice over. The audio file must be a file format of</description>
        <category>ardiscript</category>
            <pubDate>Tue, 19 Feb 2019 22:18:51 +0000</pubDate>
        </item>
        <item>
            <title>WaitForClick</title>
            <link>http://www.optrix.com.au/docs/ardiscript:waitforclick</link>
            <description>WaitForClick

Summary

This function opens a simple user interface to allow the user to click 'next' to proceed.

All of the previously started script functions will continue and complete in the background, but no new script functions will run until the user clicks on the button.</description>
        <category>ardiscript</category>
            <pubDate>Wed, 18 Apr 2018 00:26:45 +0000</pubDate>
        </item>
        <item>
            <title>XY Coordinates</title>
            <link>http://www.optrix.com.au/docs/ardiscript:xy_coordinates</link>
            <description>XY Coordinates

XY coordinates are 2 sets of values to denote a position on a 2D plane. XY coordinates are denoted using a space. For example: “10 25” will determine a point 10 units along the X plane and 25 units along the Y plane.

See Also

XYZ Coordinates</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 04:22:16 +0000</pubDate>
        </item>
        <item>
            <title>XYZ Coordinates</title>
            <link>http://www.optrix.com.au/docs/ardiscript:xyz_coordinates</link>
            <description>XYZ Coordinates

The 3D co-ordinates which specify a point in 3D space. 3D coordinates are specified using values x,y,z with a ',' to separate them.

e.g. a value of “3,6,2” specifies a point in 3D space 3 units along the X plane, 6 units along the Y plane and 2 units along the Z plane.</description>
        <category>ardiscript</category>
            <pubDate>Fri, 20 Apr 2018 04:22:44 +0000</pubDate>
        </item>
    </channel>
</rss>
