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ardiveadmin:creating_pipework [2019/02/19 22:11] optrix created |
ardiveadmin:creating_pipework [2019/02/20 23:31] (current) optrix |
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| - | =====Creating Pipework===== | + | ====Creating Pipework==== |
| - | ====Activating==== | + | This guide will walk you through the process of creating pipework and connections between your assets. |
| - | ====Creating a Pipe==== | + | ===Understanding Pipework=== |
| - | ====Adding and Modifying Control Points==== | + | One very important thing to know - an asset can only have **one connection for every relationship type**. |
| - | ====Adding a branch==== | + | So if your pump supplies water to three different systems, you need to create //one// connection that reaches all three systems - you can't create three distinct water connections. (However, there is an approach in [[ardiveadmin:nodes_advanced]] to help with highly-connected devices). |
| + | |||
| + | ===Important Notes=== | ||
| + | |||
| + | You should consider if you actually **need** pipework in your scene. Often it is complex to build, difficult to create and can be awkward to maintain. We suggest only including extremely important lines. | ||
| + | |||
| + | //Note that the pipework system can be somewhat difficult to use and there are planned changes to this system in the future.// | ||
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| + | ===Starting the Connection Editor=== | ||
| + | |||
| + | The pipe editor can be started from the [[step_one_-_opening_the_editor_interface|editor interface]]. | ||
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| + | The process is... | ||
| + | |||
| + | 1) Select an object that is connected to the pipe you wish to create. We usually suggest choosing the //upstream// asset. | ||
| + | |||
| + | -2) Enter Editing Mode (using the slash/divide key (/) on the numeric keypad. | ||
| + | |||
| + | ===Editing an Existing Connection=== | ||
| + | |||
| + | To edit an //existing// connection, simply click on it. | ||
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| + | Note that connections have a lower priority for clicking than some other visual elements, so your assets might get in the way of your pipework. If that happens, move the camera to a new position and try again. | ||
| + | |||
| + | You can then begin to [[Add and Edit Connection Nodes]]. | ||
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| + | ===Creating a Connection=== | ||
| + | |||
| + | Press the Connection Editor button at the menu on the bottom of the screen. | ||
| + | |||
| + | You will then be asked //which// of the connections you are planning on drawing. | ||
| + | |||
| + | {{:ardiveadmin:connectionchoice.png?400|}} | ||
| + | |||
| + | In ARDI-VE, you can only create pipes along your **physical relationships**. That means that if you want to connect part A to part B by a length of pipework, ducting or cable, you'll need to ensure that there is a matching physical relationship in the ARDI configuration for those assets. | ||
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| + | You can then begin to [[ardiveadmin:create_a_connection|Create A Connection]]. | ||
| - | ====Saving and Restoring a Pipe==== | ||