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ardiscript:perspective [2018/04/27 05:54]
optrix [Remarks]
ardiscript:perspective [2018/07/22 23:48] (current)
optrix
Line 50: Line 50:
  
 If possible, lock the camera to the object so that the camera will move if the //target// moves. If possible, lock the camera to the object so that the camera will move if the //target// moves.
 +
 +===Distance=== ​
 +//Type: [[float]]
 +Default: **-1**//
 +
 +The distance the camera should stop from the asset(s).
 +
 +If this value is -1 (or not specified at all), the system will automatically attempt to calculate the ideal distance from the asset.
 +
 +===lroffset=== ​
 +//Type: [[float]]
 +Default: **20**//
 +
 +ARDI will generally try to pick a location to look at the asset that is based on it's //front//. However, sometimes that's not the ideal location to view your asset from.
 +
 +Left-Right Offset allows you to enter a number of degrees (from 0-360) to rotate around the asset in the left/right direction. If you find that the perspective function ends up looking at the back of the item, a lroffset value of "​180"​ will turn you right around.
 +
 +===udoffset=== ​
 +//Type: [[float]]
 +Default: **20**//
 +
 +ARDI will generally try to pick a location to look at the asset that is based on it's //front//. However, sometimes that's not the ideal location to view your asset from.
 +
 +Up-Down Offset allows you to enter a number of degrees (from 0-360) to rotate around the asset in the up and down direction. If you find that the perspective function ends up looking at the front of the item and you'd prefer to view it from the top, you can add an udoffset of 90.
 +
 +===Children===
 +
 +//Type: [[bool]]
 +Default: **true**//
 +
 +If //true//, the center and distance from the target is made up of the component itself, plus all **children** of that component. ​
 +
 +If //false//, only the component itself is focused on - any parts within it are ignored.
  
 ====Remarks==== ====Remarks====