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ardiscript:indicator_ar [2019/08/15 05:34]
optrix [Parameters]
ardiscript:indicator_ar [2019/09/18 02:42] (current)
optrix [Examples]
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 ====Parameters==== ====Parameters====
 +
 +===Name===
 +
 +//Type: Text
 +Default: None//
 +
 +Specifies the name of the object to be added to the marker. This name can be referred to later by other scripts in order to modify and/or interact with it in some way, such as with the [[remove_ar]] function. ​
 +
 +If an object of the same type has the same name, this script will modify the existing object instead of creating a new one.
  
 ===Text=== ===Text===
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 Default: **Large 2D**// Default: **Large 2D**//
  
 +This parameter allows you to specify the style of the indicator.
  
 +These are the main styles that are available:
 +
 +^**Style**^**Effect**^
 +|Large 2D| A large styled indicator with a tapering effect. |
 +|Small Top 2D| A smaller indicator with an indentation pointing from the top of its side. |
 +|Small Mid 2D| A smaller indicator with an indentation pointing from the middle of its side. |
 +|Speech Mid| A speech bubble effect. |
  
 ===Color=== ===Color===
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 For example: A value of "​0.5,​0,​1"​ will create a color with 50% red, 0% green and 100% blue applied to it. For example: A value of "​0.5,​0,​1"​ will create a color with 50% red, 0% green and 100% blue applied to it.
 ====See Also==== ====See Also====
 +[[addmesh_ar]] [[addshape_ar]] [[imagelabel]] [[remove_ar]]
 ====Examples==== ====Examples====
 +
 +<​code>​
 +<​indicator Text="​Device A" Offset="​10,​20,​-10"​ Scale="​0.5"​ Colour="​1,​0,​0"​ />
 +</​code>​
 +
 +> The above code will create an indicator labeled **Device A**. It will be positioned at the x,y,z co-ordinates **10,​20,​-10** offset from the marker position. With a scale of **0.5** it will be shrunk to half the size and have a colour value of **1,0,0** which will make it appear red.