Differences
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ardiscript:indexbyfunction [2018/11/16 04:18] optrix |
ardiscript:indexbyfunction [2019/02/26 23:24] (current) optrix |
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| ===Camera Control=== | ===Camera Control=== | ||
| - | [[cameralookat]] - Turn the camera to look at a given object.\\ | + | [[cameralookat]] - Turn the camera to look at a given object\\ |
| - | [[lockrange]] - Lock the vision range.\\ | + | [[lockrange]] - Lock the vision range\\ |
| - | [[lockcurrentrange]] - Lock the vision range to the //current// range.\\ | + | [[lockcurrentrange]] - Lock the vision range to the //current// range\\ |
| [[perspective|Perspective]] - Move the camera to look at asset(s)\\ | [[perspective|Perspective]] - Move the camera to look at asset(s)\\ | ||
| - | [[movecamera]] - Move the camera to a new position, relative to another asset.\\ | + | [[movecamera]] - Move the camera to a new position, relative to another asset\\ |
| [[unlockrange]] - Allow the range to float to suit the camera content\\ | [[unlockrange]] - Allow the range to float to suit the camera content\\ | ||
| ===Creation and Destruction=== | ===Creation and Destruction=== | ||
| - | [[addlinkedpoints]] - Add a set of points to the scene linked by a visual path.\\ | + | [[addlinkedpoints]] - Add a set of points to the scene linked by a visual path\\ |
| - | [[addmesh]] - Add a 3D mesh to the scene.\\ | + | [[addmesh]] - Add a 3D mesh to the scene\\ |
| - | [[addshape]] - Add a simple 3D shape to the scene.\\ | + | [[addshape]] - Add a simple 3D shape to the scene\\ |
| - | [[addbeacon]] - Add a pillar of light to highlight an asset.\\ | + | [[addbeacon]] - Add a pillar of light to highlight an asset\\ |
| - | [[addparticle]] - Add a source of particles (liquid/gas/rock etc.) to the scene.\\ | + | [[addparticle]] - Add a source of particles (liquid/gas/rock etc.) to the scene\\ |
| - | [[duplicateobject]] - Make a copy of an existing object.\\ | + | [[cleanup]] - Delete all created objects and applied effects\\ |
| - | [[indicator]] - Add a visible indicator to the scene.\\ | + | [[duplicateobject]] - Make a copy of an existing object\\ |
| + | [[indicator]] - Add a visible indicator to the scene\\ | ||
| [[remove]] - Remove an object created with an 'add' function\\ | [[remove]] - Remove an object created with an 'add' function\\ | ||
| - | [[removebeacon]] - Remove a beacon from the scene.\\ | + | [[removebeacon]] - Remove a beacon from the scene\\ |
| - | ===Images=== | + | ===Media=== |
| - | [[addimage]] - Adds an image to the UI.\\ | + | [[addimage]] - Adds an image to the UI\\ |
| - | [[removeimage]] - Removes an image from the UI.\\ | + | [[removeimage]] - Removes an image from the UI\\ |
| + | [[viewmedia]] - View an image or movie\\ | ||
| ===Properties=== | ===Properties=== | ||
| [[animateproperty]] - Animates a property value\\ | [[animateproperty]] - Animates a property value\\ | ||
| [[setproperty]] - Sets a property immediately\\ | [[setproperty]] - Sets a property immediately\\ | ||
| - | [[pauselivedata]] - Prevent new live data from arriving.\\ | + | [[pauselivedata]] - Prevent new live data from arriving\\ |
| [[pinclear]] - Remove all pinned properties.\\ | [[pinclear]] - Remove all pinned properties.\\ | ||
| [[pinproperty]] - Pin a property\\ | [[pinproperty]] - Pin a property\\ | ||
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| [[fadeto]] - Fade the whole screen to a colour.\\ | [[fadeto]] - Fade the whole screen to a colour.\\ | ||
| [[highlightobject]] - Add a border around an object to highlight it.\\ | [[highlightobject]] - Add a border around an object to highlight it.\\ | ||
| + | [[highlightconnection]] - Highlight the flow path along a connection.\\ | ||
| [[hide]] - Hide an asset or asset part.\\ | [[hide]] - Hide an asset or asset part.\\ | ||
| [[indicators]] - Enable or disable 2D indicators\\ | [[indicators]] - Enable or disable 2D indicators\\ | ||
| Line 89: | Line 92: | ||
| [[disablevision]] - Prevent a property from being visible in vision modes.\\ | [[disablevision]] - Prevent a property from being visible in vision modes.\\ | ||
| [[enablevision]] - Allow a property to be seen in vision modes.\\ | [[enablevision]] - Allow a property to be seen in vision modes.\\ | ||
| + | [[magnify]] - Enlarge or shrink an asset while being viewed within a vision mode.\\ | ||
| [[refreshvision]] - Update the currently active vision mode\\ | [[refreshvision]] - Update the currently active vision mode\\ | ||
| [[visionmode]] - Change the vision mode\\ | [[visionmode]] - Change the vision mode\\ | ||