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ardiscript:indexbyfunction [2018/11/16 04:14]
optrix
ardiscript:indexbyfunction [2019/02/26 23:24] (current)
optrix
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 ===Camera Control=== ===Camera Control===
-[[cameralookat]] - Turn the camera to look at a given object.\\ +[[cameralookat]] - Turn the camera to look at a given object\\ 
-[[lockrange]] - Lock the vision range.\\ +[[lockrange]] - Lock the vision range\\ 
-[[lockcurrentrange]] - Lock the vision range to the //current// range.\\+[[lockcurrentrange]] - Lock the vision range to the //current// range\\
 [[perspective|Perspective]] - Move the camera to look at asset(s)\\ [[perspective|Perspective]] - Move the camera to look at asset(s)\\
-[[movecamera]] - Move the camera to a new position, relative to another asset.\\+[[movecamera]] - Move the camera to a new position, relative to another asset\\
 [[unlockrange]] - Allow the range to float to suit the camera content\\ [[unlockrange]] - Allow the range to float to suit the camera content\\
  
 ===Creation and Destruction=== ===Creation and Destruction===
-[[addmesh]] - Add a 3D mesh to the scene.\\ +[[addlinkedpoints]] - Add a set of points to the scene linked by a visual path\\ 
-[[addshape]] - Add a simple 3D shape to the scene.\\ +[[addmesh]] - Add a 3D mesh to the scene\\ 
-[[addbeacon]] - Add a pillar of light to highlight an asset.\\ +[[addshape]] - Add a simple 3D shape to the scene\\ 
-[[addparticle]] - Add a source of particles (liquid/​gas/​rock etc.) to the scene.\\ +[[addbeacon]] - Add a pillar of light to highlight an asset\\ 
-[[duplicateobject]] - Make a copy of an existing object.\\ +[[addparticle]] - Add a source of particles (liquid/​gas/​rock etc.) to the scene\\ 
-[[indicator]] - Add a visible indicator to the scene.\\+[[cleanup]] - Delete all created objects and applied effects\\ 
 +[[duplicateobject]] - Make a copy of an existing object\\ 
 +[[indicator]] - Add a visible indicator to the scene\\
 [[remove]] - Remove an object created with an '​add'​ function\\ [[remove]] - Remove an object created with an '​add'​ function\\
-[[removebeacon]] - Remove a beacon from the scene.\\+[[removebeacon]] - Remove a beacon from the scene\\
  
-===Images=== +===Media=== 
-[[addimage]] - Adds an image to the UI.\\ +[[addimage]] - Adds an image to the UI\\ 
-[[removeimage]] - Removes an image from the UI.\\+[[removeimage]] - Removes an image from the UI\\ 
 +[[viewmedia]] - View an image or movie\\
  
 ===Properties=== ===Properties===
 [[animateproperty]] - Animates a property value\\ [[animateproperty]] - Animates a property value\\
 [[setproperty]] - Sets a property immediately\\ [[setproperty]] - Sets a property immediately\\
-[[pauselivedata]] - Prevent new live data from arriving.\\+[[pauselivedata]] - Prevent new live data from arriving\\
 [[pinclear]] - Remove all pinned properties.\\ [[pinclear]] - Remove all pinned properties.\\
 [[pinproperty]] - Pin a property\\ [[pinproperty]] - Pin a property\\
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 ===Relationships=== ===Relationships===
-[[addlinkedpoints]] - Add points to the scene linked by a visual path.\\ 
 [[hiderelationships]] - Remove any visible relationships\\ [[hiderelationships]] - Remove any visible relationships\\
 [[showonlyrelated]] - Remove all assets that aren't related to a given target\\ [[showonlyrelated]] - Remove all assets that aren't related to a given target\\
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 [[fadeto]] - Fade the whole screen to a colour.\\ [[fadeto]] - Fade the whole screen to a colour.\\
 [[highlightobject]] - Add a border around an object to highlight it.\\ [[highlightobject]] - Add a border around an object to highlight it.\\
 +[[highlightconnection]] - Highlight the flow path along a connection.\\
 [[hide]] - Hide an asset or asset part.\\ [[hide]] - Hide an asset or asset part.\\
 [[indicators]] - Enable or disable 2D indicators\\ [[indicators]] - Enable or disable 2D indicators\\
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 [[disablevision]] - Prevent a property from being visible in vision modes.\\ [[disablevision]] - Prevent a property from being visible in vision modes.\\
 [[enablevision]] - Allow a property to be seen in vision modes.\\ [[enablevision]] - Allow a property to be seen in vision modes.\\
 +[[magnify]] - Enlarge or shrink an asset while being viewed within a vision mode.\\
 [[refreshvision]] - Update the currently active vision mode\\ [[refreshvision]] - Update the currently active vision mode\\
 [[visionmode]] - Change the vision mode\\ [[visionmode]] - Change the vision mode\\