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ardiscript:indexbyfunction [2018/04/24 04:36]
optrix
ardiscript:indexbyfunction [2019/02/26 23:24] (current)
optrix
Line 9: Line 9:
 [[waitforclick]] - Wait until the user clicks '​next'​\\ [[waitforclick]] - Wait until the user clicks '​next'​\\
 [[behaviour]] - Enable or disable a behaviour. Internal use only\\ [[behaviour]] - Enable or disable a behaviour. Internal use only\\
 +[[runscript]] - Run another script file from within a script\\
  
 ===Camera Control=== ===Camera Control===
-[[cameralookat]] - Turn the camera to look at a given object.\\ +[[cameralookat]] - Turn the camera to look at a given object\\ 
-[[lockrange]] - Lock the vision range.\\ +[[lockrange]] - Lock the vision range\\ 
-[[lockcurrentrange]] - Lock the vision range to the //current// range.\\+[[lockcurrentrange]] - Lock the vision range to the //current// range\\
 [[perspective|Perspective]] - Move the camera to look at asset(s)\\ [[perspective|Perspective]] - Move the camera to look at asset(s)\\
-[[movecamera]] - Move the camera to a new position, relative to another asset.\\+[[movecamera]] - Move the camera to a new position, relative to another asset\\
 [[unlockrange]] - Allow the range to float to suit the camera content\\ [[unlockrange]] - Allow the range to float to suit the camera content\\
  
 ===Creation and Destruction=== ===Creation and Destruction===
-[[addmesh]] - Add a 3D mesh to the scene.\\ +[[addlinkedpoints]] - Add a set of points to the scene linked by a visual path\\ 
-[[addshape]] - Add a simple 3D shape to the scene.\\ +[[addmesh]] - Add a 3D mesh to the scene\\ 
-[[addbeacon]] - Add a pillar of light to highlight an asset.\\ +[[addshape]] - Add a simple 3D shape to the scene\\ 
-[[addparticle]] - Add a source of particles (liquid/​gas/​rock etc.) to the scene.\\ +[[addbeacon]] - Add a pillar of light to highlight an asset\\ 
-[[duplicateobject]] - Make a copy of an existing object.\\ +[[addparticle]] - Add a source of particles (liquid/​gas/​rock etc.) to the scene\\ 
-[[indicator]] - Add a visible indicator to the scene.\\+[[cleanup]] - Delete all created objects and applied effects\\ 
 +[[duplicateobject]] - Make a copy of an existing object\\ 
 +[[indicator]] - Add a visible indicator to the scene\\
 [[remove]] - Remove an object created with an '​add'​ function\\ [[remove]] - Remove an object created with an '​add'​ function\\
 +[[removebeacon]] - Remove a beacon from the scene\\
 +
 +===Media===
 +[[addimage]] - Adds an image to the UI\\
 +[[removeimage]] - Removes an image from the UI\\
 +[[viewmedia]] - View an image or movie\\
  
 ===Properties=== ===Properties===
 [[animateproperty]] - Animates a property value\\ [[animateproperty]] - Animates a property value\\
 [[setproperty]] - Sets a property immediately\\ [[setproperty]] - Sets a property immediately\\
-[[pauselivedata]] - Prevent new live data from arriving.\\+[[pauselivedata]] - Prevent new live data from arriving\\
 [[pinclear]] - Remove all pinned properties.\\ [[pinclear]] - Remove all pinned properties.\\
 [[pinproperty]] - Pin a property\\ [[pinproperty]] - Pin a property\\
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 [[showrelationship]] - Show one relationship from a given asset\\ [[showrelationship]] - Show one relationship from a given asset\\
 [[tourrelationship]] - Follow each of the assets along a relationship\\ [[tourrelationship]] - Follow each of the assets along a relationship\\
 +
 +===SubCameras====
 +[[addsubcamera]] - Adds a sub-camera to the scene.\\
 +[[removesubcamera]] - Removes a sub-camera from the scene by name.\\
 +[[removelastsubcamera]] - Removes the last sub-camera added.
  
 ===Movement=== ===Movement===
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 [[setposition]] - Set an asset position instantly.\\ [[setposition]] - Set an asset position instantly.\\
 [[texturemove]] - Make a texture animate\\ [[texturemove]] - Make a texture animate\\
 +
 +===Questionnaire===
 +[[addquestion]] - Add a question to the Questionnaire\\
 +[[clearquestions]] - Remove all Questions from the Questionnaire\\
 +[[startquestionnaire]] - Begin the Questionnaire\\
  
 ===Visibility=== ===Visibility===
 [[activate]] - Activate an asset in the scene.\\ [[activate]] - Activate an asset in the scene.\\
 [[deactivate]] - Deactivate an asset in the scene.\\ [[deactivate]] - Deactivate an asset in the scene.\\
-[[disablevision]] - Prevent a property from being visible in vision modes.\\ 
-[[enablevision]] - Allow a property to be seen in vision modes.\\ 
 [[fade]] - Make an asset fade out.\\ [[fade]] - Make an asset fade out.\\
 [[fadeeverythingbut]] - Hide all assets //except// for a given one.\\ [[fadeeverythingbut]] - Hide all assets //except// for a given one.\\
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 [[fadeto]] - Fade the whole screen to a colour.\\ [[fadeto]] - Fade the whole screen to a colour.\\
 [[highlightobject]] - Add a border around an object to highlight it.\\ [[highlightobject]] - Add a border around an object to highlight it.\\
 +[[highlightconnection]] - Highlight the flow path along a connection.\\
 [[hide]] - Hide an asset or asset part.\\ [[hide]] - Hide an asset or asset part.\\
 [[indicators]] - Enable or disable 2D indicators\\ [[indicators]] - Enable or disable 2D indicators\\
-[[refreshvision]] - Update the currently active vision mode\\ 
 [[show]] - Show an object hidden with [[hide]].\\ [[show]] - Show an object hidden with [[hide]].\\
 +[[showlevel]] - Show or hide a level in the virtual environment.\\
 [[unfadetag]] - Unfade any assets of a given type\\ [[unfadetag]] - Unfade any assets of a given type\\
 [[unfadeeverything]] - Unfade everything that has been faded out\\ [[unfadeeverything]] - Unfade everything that has been faded out\\
-[[unhide]] - Make an invisible asset visible again\\+[[unfade]] - Make an invisible asset visible again\\
 [[unhighlight]] - Remove a highlight effect from an object in the scene.\\ [[unhighlight]] - Remove a highlight effect from an object in the scene.\\
-[[visionmode]] - Change the vision mode\\ 
  
 +
 +===Vision Modes===
 +[[disablevision]] - Prevent a property from being visible in vision modes.\\
 +[[enablevision]] - Allow a property to be seen in vision modes.\\
 +[[magnify]] - Enlarge or shrink an asset while being viewed within a vision mode.\\
 +[[refreshvision]] - Update the currently active vision mode\\
 +[[visionmode]] - Change the vision mode\\