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ardiscript:animate [2019/08/14 02:06]
optrix [See Also]
ardiscript:animate [2019/09/18 00:10] (current)
optrix
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 Default: None// Default: None//
  
-This specifies the //​rotation//​ Keyframes for which the object is to berotated. Keyframes are entered as "​time,​x,​y,​z"​ co-ordinates that are **space** delimited. For example a value of **"​2,​0,​0,​90 4,0,0,180 6,​90,​0,​180"​** will cause the object to rotate to 0,0,90 at 2 seconds, 0,0,180 at 4 seconds and 90,0,180 at 6 seconds. ​+This specifies the //​rotation//​ Keyframes for which the object is to be rotated. Keyframes are entered as "​time,​x,​y,​z"​ co-ordinates that are **space** delimited. For example a value of **"​2,​0,​0,​90 4,0,0,180 6,​90,​0,​180"​** will cause the object to rotate to 0,0,90 at 2 seconds, 0,0,180 at 4 seconds and 90,0,180 at 6 seconds. ​
  
 ===ScaleFrames=== ===ScaleFrames===
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 The above code will create an object attached to the marker called "​Tool"​. It will then move to position **-20,​58,​-1** after 2 seconds, **-20,​58,​-1** after 3 seconds and **-20,​58,​14** after 4 seconds. It will then rotate 90 degrees on the x axis from **-90,​90,​0** to **0,90,0** from 5 to 7 seconds. The final animation displays a tool being inserted into a part of the real world object that this marker is placed on and turning 90 degrees anti-clockwise. The above code will create an object attached to the marker called "​Tool"​. It will then move to position **-20,​58,​-1** after 2 seconds, **-20,​58,​-1** after 3 seconds and **-20,​58,​14** after 4 seconds. It will then rotate 90 degrees on the x axis from **-90,​90,​0** to **0,90,0** from 5 to 7 seconds. The final animation displays a tool being inserted into a part of the real world object that this marker is placed on and turning 90 degrees anti-clockwise.
 ====See Also==== ====See Also====
-[[AddMesh]]+[[addmesh_ar]] [[addshape_ar]] [[indicator_ar]]