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ardiscript:addparticle [2018/11/26 23:05]
optrix
ardiscript:addparticle [2018/11/27 00:57] (current)
optrix [Parameters]
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 This parameter allows you to specify another asset in the Virtual Environment to parent the particle effect to. If specified, the //​position//​ parameter will be converted to local coordinates based on the parent. ​ This parameter allows you to specify another asset in the Virtual Environment to parent the particle effect to. If specified, the //​position//​ parameter will be converted to local coordinates based on the parent. ​
 +
 +===Follow===
 +
 +//Type: [[Bool]]
 +Default: True//
 +
 +When a target is specified, this parameter can be set to false to separate the particle from its target so that it will not follow if the target asset moves within the scene.
  
 ===Name=== ===Name===
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 |**Particle_Gas**|Crates a particle emitter that emanates smoke or gas.| |**Particle_Gas**|Crates a particle emitter that emanates smoke or gas.|
 |**Particle_Solid**|Creates a particle emitter that emits pieces of rock.| |**Particle_Solid**|Creates a particle emitter that emits pieces of rock.|
-|**Particle_Intake**|Cretes ​a particle emitter that represents air being sucked into a point.|+|**Particle_Intake**|Creates ​a particle emitter that represents air being sucked into a point.| 
 + 
 +===Speed=== 
 + 
 +//Type: [[Float]] 
 +Default: **4**// 
 + 
 +This parameter controls the speed at which the particle emitter sends out particles.
  
 ===Position=== ===Position===