Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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ardieffects:texteffect [2018/12/17 21:03] optrix |
ardieffects:texteffect [2019/09/18 03:44] (current) optrix [Parameters] |
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| Default: **1,1,1**// | Default: **1,1,1**// | ||
| - | This parameter changes the size of the label. Values are specified as X,Y,Z coordinates that shall be **local to the containing asset**. | + | This parameter changes the size of the label. Values are specified as X,Y,Z coordinates that are **local to the containing asset**. |
| ===Color=== | ===Color=== | ||
| + | |||
| + | //Type: [[RGBA]] | ||
| + | Default: **0,0,0,1**// | ||
| + | |||
| + | This parameter specifies the the color of the text. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. | ||
| + | |||
| + | ===BGColor=== | ||
| + | |||
| + | //Type: [[RGBA]] | ||
| + | Default: **0,0,0,1**// | ||
| + | |||
| + | This parameter specifies the the color of the background. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. | ||
| + | |||
| + | ===LabelColor=== | ||
| //Type: [[RGBA]] | //Type: [[RGBA]] | ||
| Line 42: | Line 56: | ||
| This parameter specifies the the color of the label. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. | This parameter specifies the the color of the label. Values are designated as Red, Green, Blue and Alpha respectively, using normalized values from 0 to 1. | ||
| + | |||
| + | ===Level=== | ||
| + | |||
| + | //Type: Text | ||
| + | Default: **Text Overlay**// | ||
| + | |||
| + | This parameter allows you to assign the text object to a [[addtolevel|Level]], allowing the user to toggle it on and off by enabling or disabling the level layer it is on. By default, a Level named **Text Overlay** will be created for it and any other Text objects that are created in the scene. | ||
| + | |||
| + | ===LockToCam=== | ||
| + | |||
| + | //Type: Text | ||
| + | Default: **False**// | ||
| + | |||
| + | This parameter allows you to set the Text Overlay to be facing the camera at all times. | ||
| ====Examples==== | ====Examples==== | ||
| <code> | <code> | ||
| - | <DynamicText color="1,1,1,1" offset="2,0,-0.8" size="0.3,0.3,0.3" text="[Speed]"/> | + | <Text color="1,1,1,1" offset="2,0,-0.8" size="0.3,0.3,0.3" text="[Speed]"/> |
| </code> | </code> | ||
| Line 56: | Line 84: | ||
| The text boxes created by this effect do not spin with rotating assets. However, the text boxes may exhibit a small amount of pulsing movement (either side-to-side or forwards and backwards) when the are attached to //parts// of a model that spin. | The text boxes created by this effect do not spin with rotating assets. However, the text boxes may exhibit a small amount of pulsing movement (either side-to-side or forwards and backwards) when the are attached to //parts// of a model that spin. | ||
| - | This is due to the model it is attached to not being at its original //aspect ratio//. If you find the movement severe or off-putting, setting the parent object to the original aspect ratio (by holding shift and clicking the 'link' button when scaling the asset) should eliminate the problem. | + | This is due to the model it is attached to not being at its original //aspect ratio//. If you find the movement severe or off-putting, setting the parent object to the original aspect ratio (by clicking the 'link' button when scaling the asset) should eliminate the problem. |