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ardieffects:texteffect [2018/12/17 21:03]
optrix
ardieffects:texteffect [2019/09/18 03:44] (current)
optrix [Parameters]
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 Default: **1,1,1**// Default: **1,1,1**//
  
-This parameter changes the size of the label. Values are specified as X,Y,Z coordinates that shall be **local to the containing asset**.+This parameter changes the size of the label. Values are specified as X,Y,Z coordinates that are **local to the containing asset**.
  
 ===Color=== ===Color===
 +
 +//Type: [[RGBA]]
 +Default: **0,​0,​0,​1**//​
 +
 +This parameter specifies the the color of the text. Values are designated as Red, Green, Blue and Alpha respectively,​ using normalized values from 0 to 1.
 +
 +===BGColor===
 +
 +//Type: [[RGBA]]
 +Default: **0,​0,​0,​1**//​
 +
 +This parameter specifies the the color of the background. Values are designated as Red, Green, Blue and Alpha respectively,​ using normalized values from 0 to 1.
 +
 +===LabelColor===
  
 //Type: [[RGBA]] //Type: [[RGBA]]
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 This parameter specifies the the color of the label. Values are designated as Red, Green, Blue and Alpha respectively,​ using normalized values from 0 to 1. This parameter specifies the the color of the label. Values are designated as Red, Green, Blue and Alpha respectively,​ using normalized values from 0 to 1.
  
 +
 +===Level===
 +
 +//Type: Text
 +Default: **Text Overlay**//
 +
 +This parameter allows you to assign the text object to a [[addtolevel|Level]],​ allowing the user to toggle it on and off by enabling or disabling the level layer it is on. By default, a Level named **Text Overlay** will be created for it and any other Text objects that are created in the scene.
 +
 +===LockToCam===
 +
 +//Type: Text
 +Default: **False**//
 +
 +This parameter allows ​ you to set the Text Overlay to be facing the camera at all times.
 ====Examples==== ====Examples====
  
 <​code>​ <​code>​
-  <DynamicText ​color="​1,​1,​1,​1"​ offset="​2,​0,​-0.8"​ size="​0.3,​0.3,​0.3"​ text="​[Speed]"/>​+  <Text color="​1,​1,​1,​1"​ offset="​2,​0,​-0.8"​ size="​0.3,​0.3,​0.3"​ text="​[Speed]"/>​
 </​code>​ </​code>​
  
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 The text boxes created by this effect do not spin with rotating assets. However, the text boxes may exhibit a small amount of pulsing movement (either side-to-side or forwards and backwards) when the are attached to //parts// of a model that spin. The text boxes created by this effect do not spin with rotating assets. However, the text boxes may exhibit a small amount of pulsing movement (either side-to-side or forwards and backwards) when the are attached to //parts// of a model that spin.
  
-This is due to the model it is attached to not being at its original //aspect ratio//. If you find the movement severe or off-putting,​ setting the parent object to the original aspect ratio (by holding shift and clicking the '​link'​ button when scaling the asset) should eliminate the problem.+This is due to the model it is attached to not being at its original //aspect ratio//. If you find the movement severe or off-putting,​ setting the parent object to the original aspect ratio (by clicking the '​link'​ button when scaling the asset) should eliminate the problem.