Differences
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ardieffects:indexbyfunction [2018/04/15 22:06] optrix created |
ardieffects:indexbyfunction [2019/09/18 04:27] (current) optrix |
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| ===Camera Control=== | ===Camera Control=== | ||
| - | [[ardieffects:perspective|Perspective]] | + | [[autofocus|Autofocus]] - Change camera focus priority\\ |
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| + | ===Movement and Animation=== | ||
| + | [[followasset]] - Follow an asset, but don't rotate along with it.\\ | ||
| + | [[animate]] - Play a baked-in animation based on an analogue value\\ | ||
| + | [[followarelationship]] - Move an asset along a relationship between other assets.\\ | ||
| + | [[imobile]] - Mark an asset as not capable of movement (Optimisation)\\ | ||
| + | [[vibrate]] - Make the asset vibrate (rotationally) in response to data.\\ | ||
| + | [[vibratepos]] - Make the asset vibrate (positionally) in response to data.\\ | ||
| + | [[spin]] - Spin a model in response to a value\\ | ||
| + | [[offsetmodel]] - Add a random offset for the 3D model.\\ | ||
| + | [[pivot]] - Pivot around an axis in response to a value\\ | ||
| + | [[parent]] - Assign an asset to follow an item as if it was part of it\\ | ||
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| + | ===Measurement and Calculation=== | ||
| + | [[distancemeasurement]] -- Measure a distance between two points.\\ | ||
| + | [[math]] - Create a property that performs a calculation on other properties\\ | ||
| + | |||
| + | ===Alert's and Indicators=== | ||
| + | [[alertproperty]] - Create a runtime alert based on a property value\\ | ||
| + | [[flatindicator]] - Create a sign that points to an asset or part.\\ | ||
| + | [[icon]] - Display an icon over an asset.\\ | ||
| + | [[icontexture]] - Apply texture to an icon.\\ | ||
| + | [[showgrid]] - Add a 2D grid to the scene.\\ | ||
| + | [[showsequencemarkers]] - Add 2D arrows indicating relationship position\\ | ||
| + | [[texteffect]] - Add a floating text box over an asset\\ | ||
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| + | ===Properties=== | ||
| + | [[pinproperty]] - Add a property to the pin list\\ | ||
| + | [[preventanimation]] - Ensure a property never animates\\ | ||
| + | |||
| + | ===Visual Effects=== | ||
| + | [[analoguetint]] - Paint / colour an asset\\ | ||
| + | [[fitasset]] - Fit an asset to stretch between 3 points either based on existing assets or predefined world co-ordinates.\\ | ||
| + | [[magnify]] - Enlarge assets when they are in vision modes\\ | ||
| + | [[lightingfollow]] - Adjusts the scene lighting to follow an asset\\ | ||
| + | [[texture]] - Change the texture of an asset in response to data\\ | ||
| + | [[texturemove]] - Animate a texture in response to data\\ | ||
| + | [[tint]] - Paint / Colour an asset based on a boolean value.\\ | ||
| + | [[stretch]] - Stretch an asset along a path\\ | ||
| + | [[stretchbetween]] - Make an object fit the space between two points.\\ | ||
| + | [[translucentinvisionmode]] - Make the asset translucent instead of opaque in vision modes\\ | ||
| + | |||
| + | ===Visibility=== | ||
| + | [[setdefault]] - Adjust ARDI default rendering options\\ | ||
| + | [[highlightneighbours]] - Allow filtering of all but neighbouring assets.\\ | ||
| + | [[occluded]] - Hide parent assets when this asset is selected.\\ | ||
| + | [[visibility]] - Make the asset invisible in response to data.\\ | ||
| + | [[visibleinrange]] - The asset is invisible if a property is out of range\\ | ||
| + | |||
| + | ===Level Layers=== | ||
| + | [[addtolevel]] - Add an asset to a specific level in the scene\\ | ||
| + | [[locklayer]] - Changes the altitude of a layer to follow an asset\\ | ||
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| + | ===Duplication=== | ||
| + | [[repeatchildren]] - Repeat a sub-component many times\\ | ||
| + | |||
| + | ===Media=== | ||
| + | [[videopanel]] - Create a floating video screen for a camera feed.\\ | ||
| + | |||
| + | ===Selection=== | ||
| + | [[unselectable]] - Make it impossible to select the object.\\ | ||
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