Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ardibasics:virtual_environment [2018/12/18 02:41]
optrix
ardibasics:virtual_environment [2018/12/18 02:43] (current)
optrix
Line 11: Line 11:
 Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive. Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive.
  
-We have developed our [[ARDI Environment Creator]] tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain.+We have developed our [[ardiadminguide:​ardi_environment_creator|ARDI Environment Creator]] tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain.
  
 ARDIs main focus is your **assets**, so your structure doesn'​t need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough. ARDIs main focus is your **assets**, so your structure doesn'​t need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough.
Line 19: Line 19:
 ===The Assets=== ===The Assets===
  
-The assets ​are - fairly obviously - your ARDI [asset|assets]]. ​+The individual objects in your scene are constructed from your ARDI [[asset|assets]]. ​
  
 Each ARDI asset has built-in properties. Among them are //​position//​ and //​appearance//​. ​ Each ARDI asset has built-in properties. Among them are //​position//​ and //​appearance//​. ​