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ardibasics:virtual_environment [2018/12/18 02:41] optrix |
ardibasics:virtual_environment [2018/12/18 02:43] (current) optrix |
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| Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive. | Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive. | ||
| - | We have developed our [[ARDI Environment Creator]] tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain. | + | We have developed our [[ardiadminguide:ardi_environment_creator|ARDI Environment Creator]] tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain. |
| ARDIs main focus is your **assets**, so your structure doesn't need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough. | ARDIs main focus is your **assets**, so your structure doesn't need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough. | ||
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| ===The Assets=== | ===The Assets=== | ||
| - | The assets are - fairly obviously - your ARDI [asset|assets]]. | + | The individual objects in your scene are constructed from your ARDI [[asset|assets]]. |
| Each ARDI asset has built-in properties. Among them are //position// and //appearance//. | Each ARDI asset has built-in properties. Among them are //position// and //appearance//. | ||