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ardibasics:virtual_environment [2018/12/18 02:40] optrix |
ardibasics:virtual_environment [2018/12/18 02:43] (current) optrix |
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| Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive. | Previously, the structure of your facility has been very expensive to produce, requiring hiring dedicated 3D artists at great expensive. | ||
| - | We have developed our [[ARDI Environment Creator]] tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain. | + | We have developed our [[ardiadminguide:ardi_environment_creator|ARDI Environment Creator]] tool to help with that - it can be used to rapidly turn simple drawings into buildings, mines and terrain. |
| ARDIs main focus is your **assets**, so your structure doesn't need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough. | ARDIs main focus is your **assets**, so your structure doesn't need to be particularly detailed. Just enough detail so that people can understand where they are is more than enough. | ||
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| ===The Assets=== | ===The Assets=== | ||
| - | The assets are - fairly obviously - your ARDI [asset|assets]]. | + | The individual objects in your scene are constructed from your ARDI [[asset|assets]]. |
| Each ARDI asset has built-in properties. Among them are //position// and //appearance//. | Each ARDI asset has built-in properties. Among them are //position// and //appearance//. | ||
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| **Appearance** specifies the [[3D model]] and [[skin]] to be used to show your users what the asset looks like. | **Appearance** specifies the [[3D model]] and [[skin]] to be used to show your users what the asset looks like. | ||
| - | * Note that 'realtime' in this context refers to the scene being generated in real-time, rather than being pre-recorded data. The speed of information update in the scene is dependent on infrastructure but will never be better than one second. | + | * Note that 'realtime' in this context refers to the scene being generated in real-time, rather than being a pre-recorded video. The speed of information update in the scene is dependent on infrastructure but even in ideal circumstances, data will usually be at least 1 second old by the time it is presented. |