Differences
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ardi-ve:configuration [2019/01/09 21:02] optrix created |
ardi-ve:configuration [2019/01/10 00:08] (current) optrix |
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| ARDI-VE has a few configuration options available. | ARDI-VE has a few configuration options available. | ||
| - | These can be found by pressing the ARDI menu in the bottom-right corner of the screen, then choosing the 'Configuration' button at the top-right of the server list (shown below). | + | These can be found by pressing the ARDI menu in the bottom-right corner of the screen, then choosing the 'Configuration' button - the gear - at the top-right of the server list (shown below). |
| + | {{:ardi-ve:topcornermenu.png?200|}} | ||
| + | The configuration options appear over the server browser. | ||
| + | |||
| + | {{:ardi-ve:configuration.png?400|}} | ||
| + | |||
| + | Press the green 'X' button to save changes and close the configuration screen. | ||
| + | |||
| + | ===Resolution=== | ||
| + | |||
| + | Resolution controls how sharp your image is and how well it fits on your monitor. | ||
| + | |||
| + | We suggest selecting the native resolution of your monitor - ARDI will default to this in most situations. | ||
| + | |||
| + | Note however that resolution does have an impact on performance. On slower or older hardware, running at a lower resolution may help boost your frame-rate (the smoothness of the video). | ||
| + | |||
| + | ===Full Screen=== | ||
| + | |||
| + | Check this box (checked by default) to run ARDI-VE full-screen. Otherwise, it will appear as a window which you can move around the screen. | ||
| + | |||
| + | ===Distance=== | ||
| + | |||
| + | Adjusts the //draw distance//. This is the distance at ARDI will substitute smaller, simpler models for your extremely detailed ones. | ||
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| + | The further to the right this setting is, the longer the draw distance. This improves visual quality, at the cost of potentially lowering your frame-rate. | ||
| + | |||
| + | The further to the left, the sooner objects will be swapped in for their low-quality replacements. This may drop your visual quality, but may significantly increase performance. | ||
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| + | ===Use Hardware Cursor=== | ||
| + | |||
| + | This changes how ARDI processes messages from your mouse. | ||
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| + | Normally, ARDI tracks your mouse at the **hardware** level, which allows you to keep moving your mouse even after your cursor reaches the edges of the screen. This makes looking around objects easier. | ||
| + | |||
| + | However, some environments - particularly virtual environments, such as running ARDI-VE on a KVM or via an RDP/VNC session - do not give ARDI access to the mouse hardware. Unchecking this box will use a mouse access method that works better in these environments. | ||
| + | |||
| + | ===Invert Controller Y Axis=== | ||
| + | |||
| + | When using a controller (such as an XBox 360 or XBox One controller), this will invert the Y axis, meaning moving the stick //down// will result in your view moving //up//. This is simply more comfortable for some users. | ||
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| + | ===Never Disable Animations=== | ||
| + | |||
| + | Prevents ARDI from disabling history playback animations. This option is useful if you'd like to prioritise smooth data playback over framerate when performing a replay. | ||
| + | |||
| + | ===Enable Touch Controls=== | ||
| + | |||
| + | //Deprecated - This option may be removed in a future version// | ||
| + | |||
| + | Used to enable touchscreen control. | ||
| + | |||
| + | ARDI can now automatically differentiate touch and mouse controls and smoothly transition between them. This option is present for legacy reasons, but will be removed in the future. | ||