=====AddBeacon===== ====Summary==== Adds a beacon to the 3D world attached to an asset, illuminating it with a ray of light and allowing the user to focus their attention towards the //Target/// asset. ====Parameters==== ===Target=== //Type: [[Path]] Default: None// Specifies the name or ARDI ID of the asset you would like to have a beacon added to. If using an asset ID, begin the target with the '#' character. ==Color== //Type: [[RGB]] or [[RGBA]] Default: 1,1,1,1// This parameter sets the color of the beacon. Color must be defined as "r,g,b" or "r,g,b,a" using normalized values (values ranging from 0.0 to 1.0) ^Parameter^Meaning^ |**r**|The value for the amount of red to be applied. Must be a value ranging from 0.0 to 1.0| |**g**|The value for the amount of green to be applied. Must be a value ranging from 0.0 to 1.0| |**b**|The value for the amount of blue to be applied. Must be a value ranging from 0.0 to 1.0| |**a**|The value for the amount of alpha transparency to be applied. Must be a value ranging from 0.0 to 1.0. //This parameter is optional//| ====See Also==== [[addmesh]] [[addshape]] [[addparticle]] [[remove]] [[duplicateobject]] ====Examples==== > This will find the asset that has the name **TestShape** and create a beacon attached to it. The beacon has a color value of 0,1,0 which will make it green, with a 0.1 alpha transparency.