=====VideoPanel===== ====Summary==== This behaviour allows you to create a video panel from a streaming video feed and attach it to an asset in the scene. ====Parameters==== ===FeedName=== // Type: [[text]] Default: **none**// The name of the video feed you wish to have displayed. ===Offset=== //Type: [[vector3]] Default: **1,0,0**// The distance away from the object that the video feed should appear. Note that these are specified world coordinates, relative to the object. ===Size=== //Type: [[vector2]] Default: **1,1**// The size of the video feed screen. As a rule, the indicator matches the size of the object its attached to. This number acts as a multiplier on that scale. If you are placing an indicator on a very small item, you might choose a scale of 2 or 3 (double or triple the size of the object), while indicating an extremely large item may involve using a scale of 0.5 or 0.25. ===Rotation=== //Type: [[vector3]] Default: **0,0,0***// The rotation of the video feed. This parameter changes the rotation of the video feed, allowing you to tilt the picture to be angled a certain way. ===FollowCamera=== //Type: [[boolean]] Default: **0**// Indicates if the video feed should stay stationary (0/false), or rotate to face the camera (1/true). ===Style=== //Type: [[text]] Default: **normal**// Video feeds can be displayed in one of two modes. ^Style Code^Appearance^ |normal|Video feed will be displayed in full colour| |bw|Video feed will be displayed in black and white| ====Examples==== > A video feed panel will be created, displaying the feed from **Security1** positioned 1m above the asset.