=====OffsetModel===== ====Summary==== The **OffsetModel** effect puts a random amount of 'offset' between the position of the object and the location where the 3D model is drawn. This is primarily used when you might have crowds of items in a single position - by adding a random offset to each of the assets, the models appear //near// eachother, rather than overlapping completely. ====Parameters==== ===PositionOffset=== //Type: [[vector3]] Default: **0,0,0**// The distance between the asset position and the 3D model position. ===Variance=== //Type: [[float]] Default: **0**// The amount of randomness to apply. If zero, the model is placed at the exact offset specified. If the variance is non-zero, it defines a radius around the asset in which the model is randomly placed. ===RotationOffset=== //Type: [[vector3]] Default: **0,0,0**// Changes the rotation of the model. ===RandomRotation=== //Type: [[boolean]] Default: **false**// As well as randomly //positioning// the object with the **variance** property, you can also request that the asset be randomly rotated by setting this to //true//. ====Examples==== > Moves the 3D model for this asset somewhere with a 2-unit-radius circle around the asset. The circle is restricted to the X and Y axes only - altitude is not randomised.