=====LightingFollow===== ====Summary==== Adjusts the primary light (the light that is usually positioned at the center of your scene) to follow a specified distance from the asset. This is quite useful if the majority of your assets move - by attaching the light to a mobile asset, you ensure that the areas of interest are well lit. ====Parameters==== ===Offset=== //Type: [[vector3]] Default: **0,0,0**// The offset from the asset. Note that the light is very bright, so we suggest placing it a reasonable distance from the asset. ===Range=== //Type: [[float]] Default: None// Overrides the normal maximum distance that the light covers. This distance is normally 2x the size of the environment. ===Colour=== //Type: [[colour]] Default: **1,1,1,1**// Alters the colour of the lighting. ====Examples==== > The main scene light now follows this asset at a fixed distance.