====ARDI Effects Index - By Function==== ===Camera Control=== [[autofocus|Autofocus]] - Change camera focus priority\\ ===Movement and Animation=== [[followasset]] - Follow an asset, but don't rotate along with it.\\ [[animate]] - Play a baked-in animation based on an analogue value\\ [[followarelationship]] - Move an asset along a relationship between other assets.\\ [[imobile]] - Mark an asset as not capable of movement (Optimisation)\\ [[vibrate]] - Make the asset vibrate (rotationally) in response to data.\\ [[vibratepos]] - Make the asset vibrate (positionally) in response to data.\\ [[spin]] - Spin a model in response to a value\\ [[offsetmodel]] - Add a random offset for the 3D model.\\ [[pivot]] - Pivot around an axis in response to a value\\ [[parent]] - Assign an asset to follow an item as if it was part of it\\ ===Measurement and Calculation=== [[distancemeasurement]] -- Measure a distance between two points.\\ [[math]] - Create a property that performs a calculation on other properties\\ ===Alert's and Indicators=== [[alertproperty]] - Create a runtime alert based on a property value\\ [[flatindicator]] - Create a sign that points to an asset or part.\\ [[icon]] - Display an icon over an asset.\\ [[icontexture]] - Apply texture to an icon.\\ [[showgrid]] - Add a 2D grid to the scene.\\ [[showsequencemarkers]] - Add 2D arrows indicating relationship position\\ [[texteffect]] - Add a floating text box over an asset\\ ===Properties=== [[pinproperty]] - Add a property to the pin list\\ [[preventanimation]] - Ensure a property never animates\\ ===Visual Effects=== [[analoguetint]] - Paint / colour an asset\\ [[fitasset]] - Fit an asset to stretch between 3 points either based on existing assets or predefined world co-ordinates.\\ [[magnify]] - Enlarge assets when they are in vision modes\\ [[lightingfollow]] - Adjusts the scene lighting to follow an asset\\ [[texture]] - Change the texture of an asset in response to data\\ [[texturemove]] - Animate a texture in response to data\\ [[tint]] - Paint / Colour an asset based on a boolean value.\\ [[stretch]] - Stretch an asset along a path\\ [[stretchbetween]] - Make an object fit the space between two points.\\ [[translucentinvisionmode]] - Make the asset translucent instead of opaque in vision modes\\ ===Visibility=== [[setdefault]] - Adjust ARDI default rendering options\\ [[highlightneighbours]] - Allow filtering of all but neighbouring assets.\\ [[occluded]] - Hide parent assets when this asset is selected.\\ [[visibility]] - Make the asset invisible in response to data.\\ [[visibleinrange]] - The asset is invisible if a property is out of range\\ ===Level Layers=== [[addtolevel]] - Add an asset to a specific level in the scene\\ [[locklayer]] - Changes the altitude of a layer to follow an asset\\ ===Duplication=== [[repeatchildren]] - Repeat a sub-component many times\\ ===Media=== [[videopanel]] - Create a floating video screen for a camera feed.\\ ===Selection=== [[unselectable]] - Make it impossible to select the object.\\